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FueraDeEscala/Assets/Game Kit Controller/Scripts/Abilities System/simpleThrowFireWaveAbility.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class simpleThrowFireWaveAbility : MonoBehaviour
{
public bool currentState;
public UnityEvent eventOnActivateState;
public UnityEvent eventOnDeactivateState;
public void toggleCurrentState ()
{
setCurrentState (!currentState);
}
public void setCurrentState (bool state)
{
if (currentState == state) {
return;
}
currentState = state;
if (currentState) {
eventOnActivateState.Invoke ();
} else {
eventOnDeactivateState.Invoke ();
}
}
}