183 lines
3.2 KiB
C#
183 lines
3.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class cameraControllerManager : MonoBehaviour
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{
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public virtual bool isFirstPersonActive ()
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{
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return false;
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}
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public virtual bool isMoveInXAxisOn2_5d ()
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{
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return false;
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}
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public virtual void setMoveInXAxisOn2_5dState (bool state)
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{
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}
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public virtual Vector3 getOriginalLockedCameraPivotPosition ()
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{
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return Vector3.zero;
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}
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public virtual Vector3 getSplineForPlayerPosition (Vector3 playerPosition)
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{
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return Vector3.zero;
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}
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public virtual Vector3 getSplineForwardDirection (Vector3 playerPosition)
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{
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return Vector3.zero;
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}
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public virtual void changeCameraFov (bool state)
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{
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}
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public virtual Transform getPivotCameraTransform ()
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{
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return null;
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}
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public virtual Transform getLockedCameraTransform ()
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{
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return null;
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}
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public virtual void crouch (bool isCrouching)
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{
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}
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public virtual void setMainCameraFovStartAndEnd (float startTargetValue, float endTargetValue, float speed)
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{
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}
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public virtual float getOriginalCameraFov ()
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{
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return -1;
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}
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public virtual bool isPlayerLookingAtTarget ()
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{
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return false;
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}
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public virtual bool isLookintAtTargetByInput ()
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{
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return false;
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}
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public virtual void setShakeCameraState (bool state, string stateName)
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{
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}
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public virtual float getLastTimeMoved ()
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{
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return -1;
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}
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public virtual void setDrivingState (bool state)
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{
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}
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public virtual bool is2_5ViewActive ()
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{
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return false;
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}
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public virtual bool istargetToLookLocated ()
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{
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return false;
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}
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public virtual void setPlayerAndCameraParent (Transform newParent)
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{
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}
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public virtual void stopShakeCamera ()
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{
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}
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public virtual Transform getCurrentTargetToLook ()
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{
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return null;
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}
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public virtual void setUpdatePlayerCameraPositionOnLateUpdateActiveState (bool state)
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{
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}
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public virtual void setUpdatePlayerCameraPositionOnFixedUpdateActiveState (bool state)
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{
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}
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public virtual bool isFullBodyAwarenessEnabled ()
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{
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return false;
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}
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public virtual void setPivotCameraTransformParentCurrentTransformToFollow ()
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{
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}
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public virtual void setPivotCameraTransformOriginalParent ()
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{
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}
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public virtual void resetPivotCameraTransformLocalRotation ()
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{
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}
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public virtual void setHeadColliderStateOnFBA (bool state)
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{
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}
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public virtual void setFBAPivotCameraTransformActiveState (bool state)
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{
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}
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public virtual void startOrStopUpdatePivotPositionOnFBA (bool state)
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{
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}
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public virtual void checkActivateOrDeactivateHeadColliderOnFBA (bool state)
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{
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}
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public virtual void checkResetLeanState (bool resetPivotCameraTransform)
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{
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}
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public virtual bool isShowCameraCursorWhenNotAimingActive ()
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{
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return false;
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}
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public virtual void setFBAPivotTransformParentFromPlayer (Transform newParent)
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{
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}
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}
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