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FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/checkCharactersParentOnDestroy.cs

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788 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class checkCharactersParentOnDestroy : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool checkCharactersParentOnDestroyEnabled = true;
public Transform mainParent;
void OnDestroy ()
{
if (checkCharactersParentOnDestroyEnabled) {
if (mainParent == null) {
mainParent = transform;
}
Component [] playerControllerList = mainParent.GetComponentsInChildren (typeof (playerController));
foreach (playerController currentPlayerController in playerControllerList) {
currentPlayerController.setPlayerAndCameraAndFBAPivotTransformParent (null);
}
}
}
}