31 lines
884 B
C#
31 lines
884 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class setCharacterAffectedState : MonoBehaviour
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{
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public bool affectStateEnabled = true;
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public string characterStateAffectedName;
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public float stateDuration;
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public float stateAmount;
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public void checkObjectDetected (GameObject objectToDamage)
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{
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if (!affectStateEnabled || objectToDamage == null) {
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return;
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}
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playerComponentsManager mainPlayerComponentsManager = objectToDamage.GetComponent<playerComponentsManager> ();
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if (mainPlayerComponentsManager != null) {
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characterPropertiesSystem currentCharacterPropertiesSystem = mainPlayerComponentsManager.getCharacterPropertiesSystem ();
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if (currentCharacterPropertiesSystem != null) {
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currentCharacterPropertiesSystem.activateStateAffected (characterStateAffectedName, stateDuration, stateAmount);
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}
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}
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}
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}
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