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FueraDeEscala/Assets/Game Kit Controller/Scripts/AI/brainwashAIState.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class brainwashAIState : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public string factionToConfigure = "Friend Soldiers";
public bool setNewName;
public string newName;
public bool AIIsFriend;
public string newTag = "friend";
public bool followPartnerOnTriggerEnabled = true;
public bool setPlayerAsPartner = true;
[Space]
[Header ("Events Settings")]
[Space]
public bool useRemoteEvents;
public List<string> remoteEventNameList = new List<string> ();
[Space]
[Header ("Components")]
[Space]
public GameObject characterGameObject;
public GameObject newPartnerGameObject;
public void activateState ()
{
if (characterGameObject == null) {
return;
}
GKC_Utils.activateBrainWashOnCharacter (characterGameObject, factionToConfigure, newTag, setNewName, newName,
AIIsFriend, followPartnerOnTriggerEnabled, setPlayerAsPartner,
newPartnerGameObject, useRemoteEvents, remoteEventNameList);
}
public void setnewPartnerGameObject (GameObject newObject)
{
newPartnerGameObject = newObject;
}
}