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FueraDeEscala/Assets/Game Kit Controller/Scripts/Action System/characterActionSystemChecker.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class characterActionSystemChecker : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool actionSystemCheckerEnabled = true;
public List<string> actionsToPlayAutomaticallyList = new List<string> ();
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
[Space]
[Header ("Components")]
[Space]
public playerActionSystem mainPlayerActionSystem;
public void checkToPlayActionAutomatically ()
{
if (!actionSystemCheckerEnabled) {
return;
}
bool isActionActive = mainPlayerActionSystem.isActionActive ();
if (showDebugPrint) {
print ("Is action active " + isActionActive);
}
if (isActionActive) {
return;
}
string currentActionDetected = mainPlayerActionSystem.getCurrentActionName ();
if (showDebugPrint) {
print ("checking action detected " + currentActionDetected);
}
if (currentActionDetected != "" && actionsToPlayAutomaticallyList.Contains (currentActionDetected)) {
if (showDebugPrint) {
print ("action detected, calling to play animation for " + currentActionDetected);
}
mainPlayerActionSystem.playCurrentAnimation ();
}
}
}