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FueraDeEscala/Assets/Game Kit Controller/Scripts/Crafting System/craftingSocket.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class craftingSocket : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool isInputSocket;
[Space]
[Header ("Debug")]
[Space]
public bool socketAssigned;
public Transform currentTargetTransform;
[Space]
[Header ("Components")]
[Space]
public craftingStationSystem currentCraftingStationSystemAssigned;
public LineRenderer mainLineRenderer;
public void assignCraftingStationSystem (craftingStationSystem newCraftingStationSystem)
{
currentCraftingStationSystemAssigned = newCraftingStationSystem;
checkIfSocketAssigned ();
}
public void removeCraftingStationSystem ()
{
currentCraftingStationSystemAssigned = null;
}
public void checkIfSocketAssigned ()
{
socketAssigned = currentCraftingStationSystemAssigned != null;
}
public void enableOrDisableLineRenderer (bool state)
{
if (mainLineRenderer != null) {
if (mainLineRenderer.enabled != state) {
mainLineRenderer.enabled = state;
}
}
}
public void enableLineRendererIfSocketAssigned ()
{
if (socketAssigned) {
enableOrDisableLineRenderer (true);
}
}
public void updateLinerenderPositions ()
{
if (currentTargetTransform != null) {
setLineRendererTargetPosition (currentTargetTransform.position);
}
}
public void setLineRendererTargetPosition (Vector3 targetPosition)
{
if (mainLineRenderer != null) {
mainLineRenderer.SetPosition (0, transform.position);
mainLineRenderer.SetPosition (1, targetPosition);
}
}
public void setLineRendererTargetPosition (Transform targetTransform)
{
if (mainLineRenderer != null) {
currentTargetTransform = targetTransform;
mainLineRenderer.SetPosition (0, transform.position);
mainLineRenderer.SetPosition (1, targetTransform.position);
}
}
}