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FueraDeEscala/Assets/Game Kit Controller/Scripts/Weapons/weaponObjectInfo.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class weaponObjectInfo : MonoBehaviour
{
//REGULAR WEAPON ELEMENTS
public virtual string getWeaponName ()
{
return "";
}
//MELEE WEAPON ELEMENTS
public virtual bool isMeleeWeapon ()
{
return false;
}
//FIRE WEAPON ELEMENTS
public virtual bool isFireWeapon ()
{
return false;
}
public virtual string getAmmoText ()
{
return "";
}
public virtual int getProjectilesInWeaponMagazine ()
{
return -1;
}
public virtual string getWeaponAmmoName ()
{
return "";
}
public virtual void setWeaponRemainAmmoAmount (int newRemainAmmoAmount)
{
}
public virtual bool isWeaponUseRemainAmmoFromInventoryActive ()
{
return false;
}
}