Add initial Unity project files and settings
Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
2026-02-05 04:41:56 -08:00
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version https://git-lfs.github.com/spec/v1
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Update crafting workbench prefab & settings
Apply Unity serialization/property updates to the Crafting Workbench prefab and related scenes/settings. Changes include transform position/scale tweaks, added/updated serializedVersion fields, new MeshRenderer/Collider properties (ray tracing flags, static shadow caster, mask interaction, include/exclude layers, providesContacts, additional vertex streams, etc.), and many new default MonoBehaviour fields and event placeholders (playerTag, audio resource, assembly type name placeholders, various action/config flags). Also adds SampleSceneMAMADO.unity and updates SampleScene.unity, UniversalRenderPipelineGlobalSettings.asset, GraphicsSettings.asset, and ProjectSettings.asset to match the updated serialization/schema.
2026-03-06 21:51:37 -08:00
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oid sha256:83fab211e5c6eba77f66602401c5a2d0865f7bd3dbcea02e05c3d2a1a9e708fb
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size 22937
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