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FueraDeEscala/Assets/Game Kit Controller/Scripts/Weapons/Scriptable Objects/objectTransformData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Object Transform Data", menuName = "GKC/Create Object Transform Data", order = 51)]
public class objectTransformData : ScriptableObject
{
public List<objectTransformInfo> objectTransformInfoList = new List<objectTransformInfo> ();
}