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FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterSettingsTemplate.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Character Settings Template", menuName = "GKC/Create Character Template", order = 51)]
public class characterSettingsTemplate : ScriptableObject
{
public int characterTemplateID = 0;
public List<buildPlayer.settingsInfoCategory> settingsInfoCategoryList = new List<buildPlayer.settingsInfoCategory> ();
}