diff --git a/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-body.mat b/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-body.mat
index a0b636e1..5cfc4251 100644
--- a/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-body.mat
+++ b/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-body.mat
@@ -11,9 +11,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
- m_ValidKeywords:
- - _GLOSSINESS_FROM_BASE_ALPHA
- - _SPECULAR_COLOR
+ m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -40,7 +38,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 152f7d9ecfcc59443a15265bb32c8be8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
@@ -82,6 +80,7 @@ Material:
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-eyes.mat b/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-eyes.mat
index 5e924fb9..a2d699a1 100644
--- a/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-eyes.mat
+++ b/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-eyes.mat
@@ -24,9 +24,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
- m_ValidKeywords:
- - _GLOSSINESS_FROM_BASE_ALPHA
- - _SPECULAR_COLOR
+ m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -53,7 +51,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 5a39d0c1acfa2b54c8585459f5c8ac2f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
@@ -95,6 +93,7 @@ Material:
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-face.mat b/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-face.mat
index c7b4ccbe..ad156dc1 100644
--- a/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-face.mat
+++ b/Assets/Game Kit Controller/Demo 3d Model/Characters/DudeAvatar/Materials/Dude-face.mat
@@ -24,9 +24,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
- m_ValidKeywords:
- - _GLOSSINESS_FROM_BASE_ALPHA
- - _SPECULAR_COLOR
+ m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -53,7 +51,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 0}
+ m_Texture: {fileID: 2800000, guid: 4781c29e835ab4543b0668066a4b2abf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
@@ -95,6 +93,7 @@ Material:
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/Assets/Game Kit Controller/Materials/launchObject.mat b/Assets/Game Kit Controller/Materials/launchObject.mat
index b698bba8..214cf0b0 100644
--- a/Assets/Game Kit Controller/Materials/launchObject.mat
+++ b/Assets/Game Kit Controller/Materials/launchObject.mat
@@ -12,6 +12,7 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
+ - _ALPHAPREMULTIPLY_ON
- _COLORCOLOR_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
@@ -20,11 +21,13 @@ Material:
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 3000
stringTagMap:
- RenderType: Opaque
+ RenderType: Transparent
disabledShaderPasses:
- ALWAYS
+ - DepthOnly
+ - SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -67,8 +70,8 @@ Material:
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- - _DstBlend: 0
- - _DstBlendAlpha: 0
+ - _DstBlend: 1
+ - _DstBlendAlpha: 1
- _EmissionEnabled: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
@@ -86,7 +89,7 @@ Material:
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- - _ZWrite: 1
+ - _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
diff --git a/Assets/Game Kit Controller/Prefabs/Particles/EffectExamples/Shared/Prefabs/ParticlesLight.prefab b/Assets/Game Kit Controller/Prefabs/Particles/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
index dbb45c93..19a82d8c 100644
--- a/Assets/Game Kit Controller/Prefabs/Particles/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
+++ b/Assets/Game Kit Controller/Prefabs/Particles/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
@@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 4000010154436032}
- component: {fileID: 108000013609061350}
+ - component: {fileID: -4573821842013637239}
m_Layer: 0
m_Name: ParticlesLight
m_TagString: Untagged
@@ -24,12 +25,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1000011210275196}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!108 &108000013609061350
Light:
@@ -39,15 +41,14 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1000011210275196}
m_Enabled: 1
- serializedVersion: 10
+ serializedVersion: 12
m_Type: 2
- m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_Range: 4
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
- m_CookieSize: 10
+ m_CookieSize2D: {x: 10, y: 10}
m_Shadows:
m_Type: 0
m_Resolution: -1
@@ -90,5 +91,39 @@ Light:
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
+ m_LightUnit: 1
+ m_LuxAtDistance: 1
+ m_EnableSpotReflector: 1
+--- !u!114 &-4573821842013637239
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1000011210275196}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalLightData
+ m_UsePipelineSettings: 1
+ m_AdditionalLightsShadowResolutionTier: 2
+ m_CustomShadowLayers: 0
+ m_LightCookieSize: {x: 1, y: 1}
+ m_LightCookieOffset: {x: 0, y: 0}
+ m_SoftShadowQuality: 0
+ m_RenderingLayersMask:
+ serializedVersion: 0
+ m_Bits: 1
+ m_ShadowRenderingLayersMask:
+ serializedVersion: 0
+ m_Bits: 1
+ m_Version: 4
+ m_LightLayerMask: 1
+ m_ShadowLayerMask: 1
+ m_RenderingLayers: 1
+ m_ShadowRenderingLayers: 1
diff --git a/Assets/Game Kit Controller/Scripts/Editor/characterHeightScalerEditor.cs b/Assets/Game Kit Controller/Scripts/Editor/characterHeightScalerEditor.cs
new file mode 100644
index 00000000..1f3fff40
--- /dev/null
+++ b/Assets/Game Kit Controller/Scripts/Editor/characterHeightScalerEditor.cs
@@ -0,0 +1,259 @@
+using UnityEngine;
+
+#if UNITY_EDITOR
+using UnityEditor;
+
+[CanEditMultipleObjects]
+[CustomEditor (typeof (characterHeightScaler))]
+public class characterHeightScalerEditor : Editor
+{
+ characterHeightScaler manager;
+
+ GUIStyle headerStyle;
+ GUIStyle boxStyle;
+
+ bool showDebugValues;
+
+
+ void OnEnable ()
+ {
+ manager = (characterHeightScaler)target;
+ }
+
+
+ public override void OnInspectorGUI ()
+ {
+ serializedObject.Update ();
+
+ setupStyles ();
+
+ GUILayout.BeginVertical ();
+
+ EditorGUILayout.Space (5);
+
+ // ==================== MAIN SECTION ====================
+
+ GUILayout.BeginVertical (boxStyle);
+
+ EditorGUILayout.LabelField ("CHARACTER HEIGHT SCALER", headerStyle);
+ EditorGUILayout.LabelField ("Scales model UP to match GKC standard size", EditorStyles.centeredGreyMiniLabel);
+
+ EditorGUILayout.Space (5);
+
+ manager.autoDetectHeight = EditorGUILayout.Toggle (
+ new GUIContent ("Auto-Detect Height",
+ "Automatically measures your FBX model and scales it to match GKC's standard height."),
+ manager.autoDetectHeight);
+
+ manager.gkcStandardHeight = EditorGUILayout.FloatField (
+ new GUIContent ("GKC Standard Height",
+ "Reference height for the default GKC character (usually 1.8 units)."),
+ manager.gkcStandardHeight);
+
+ EditorGUILayout.Space (3);
+
+ // Show detected info
+ if (manager.detectedModelHeight > 0.01f) {
+ string scaleDir = manager.modelScaleMultiplier > 1.01f ? "UP" :
+ (manager.modelScaleMultiplier < 0.99f ? "DOWN" : "—");
+
+ EditorGUILayout.HelpBox (
+ "Model Height: " + manager.detectedModelHeight.ToString ("F3") + " units\n" +
+ "GKC Standard: " + manager.gkcStandardHeight.ToString ("F3") + " units\n" +
+ "Scale Factor: " + manager.modelScaleMultiplier.ToString ("F3") + "x (model scaled " + scaleDir + ")",
+ MessageType.Info);
+ }
+
+ EditorGUILayout.Space (3);
+
+ // Main action buttons
+ EditorGUILayout.BeginHorizontal ();
+
+ Color defaultBgColor = GUI.backgroundColor;
+
+ GUI.backgroundColor = new Color (0.3f, 0.8f, 1.0f);
+
+ if (GUILayout.Button ("Detect Height", GUILayout.Height (28))) {
+ if (!Application.isPlaying) {
+ Undo.RecordObject (manager, "Detect Height");
+ manager.autoDetectAndSetScale ();
+ EditorUtility.SetDirty (manager);
+ }
+ }
+
+ GUI.backgroundColor = new Color (0.4f, 1.0f, 0.6f);
+
+ GUIStyle boldButton = new GUIStyle (GUI.skin.button);
+ boldButton.fontStyle = FontStyle.Bold;
+
+ if (GUILayout.Button ("DETECT + APPLY", boldButton, GUILayout.Height (28))) {
+ if (!Application.isPlaying) {
+ Undo.RecordObject (manager, "Detect and Apply Height");
+ manager.autoDetectAndApply ();
+ EditorUtility.SetDirty (manager);
+ }
+ }
+
+ GUI.backgroundColor = defaultBgColor;
+
+ EditorGUILayout.EndHorizontal ();
+
+ GUILayout.EndVertical ();
+
+ EditorGUILayout.Space (8);
+
+ // ==================== MANUAL / FINE-TUNE ====================
+
+ GUILayout.BeginVertical ("Manual Scale", "window");
+
+ if (!manager.heightBaseValuesCaptured) {
+ EditorGUILayout.HelpBox (
+ "Build your character first, then use 'DETECT + APPLY' above.\n" +
+ "The manual slider below is for fine-tuning after auto-detect.",
+ MessageType.Warning);
+ GUI.enabled = false;
+ }
+
+ EditorGUILayout.Space ();
+
+ // Scale slider
+ EditorGUILayout.BeginHorizontal ();
+
+ float newScale = EditorGUILayout.Slider (
+ new GUIContent ("Model Scale", "Multiplier for the model transform. Auto-detect sets this automatically."),
+ manager.characterHeightScale,
+ manager.minHeightScale,
+ manager.maxHeightScale);
+
+ if (newScale != manager.characterHeightScale) {
+ Undo.RecordObject (manager, "Change Model Scale");
+ manager.characterHeightScale = newScale;
+ }
+
+ GUI.backgroundColor = Color.cyan;
+
+ if (GUILayout.Button ("1x", GUILayout.Width (35))) {
+ Undo.RecordObject (manager, "Reset Scale to 1x");
+ manager.characterHeightScale = 1.0f;
+ }
+
+ GUI.backgroundColor = defaultBgColor;
+
+ EditorGUILayout.EndHorizontal ();
+
+ // Foot alignment offset
+ EditorGUILayout.Space (2);
+
+ manager.footAlignmentOffset = EditorGUILayout.Slider (
+ new GUIContent ("Foot Offset", "Fine-tune vertical position. Positive = raise, Negative = lower."),
+ manager.footAlignmentOffset,
+ -0.2f, 0.2f);
+
+ EditorGUILayout.Space ();
+
+ // Apply / Reset row
+ EditorGUILayout.BeginHorizontal ();
+
+ GUI.backgroundColor = new Color (0.4f, 1.0f, 0.4f);
+
+ GUIStyle applyStyle = new GUIStyle (GUI.skin.button);
+ applyStyle.fontStyle = FontStyle.Bold;
+ applyStyle.fontSize = 13;
+
+ if (GUILayout.Button (" APPLY ", applyStyle, GUILayout.Height (30))) {
+ if (!Application.isPlaying) {
+ Undo.RecordObject (manager, "Apply Scale");
+ manager.applyHeightScale ();
+ EditorUtility.SetDirty (manager);
+ }
+ }
+
+ GUI.backgroundColor = new Color (1.0f, 0.5f, 0.5f);
+
+ if (GUILayout.Button (" RESET ", applyStyle, GUILayout.Height (30))) {
+ if (!Application.isPlaying) {
+ Undo.RecordObject (manager, "Reset Scale");
+ manager.resetHeightScale ();
+ EditorUtility.SetDirty (manager);
+ }
+ }
+
+ GUI.backgroundColor = defaultBgColor;
+
+ EditorGUILayout.EndHorizontal ();
+
+ GUI.enabled = true;
+
+ GUILayout.EndVertical ();
+
+ EditorGUILayout.Space ();
+
+ // ==================== DEBUG ====================
+
+ GUILayout.BeginVertical ("Debug", "window");
+
+ manager.showDebugLog = EditorGUILayout.Toggle ("Show Debug Log", manager.showDebugLog);
+
+ EditorGUILayout.Space ();
+
+ if (manager.heightBaseValuesCaptured) {
+ showDebugValues = EditorGUILayout.Foldout (showDebugValues, "Captured Base Values", true);
+
+ if (showDebugValues) {
+ GUI.enabled = false;
+
+ EditorGUILayout.ObjectField ("Model Transform", manager.modelTransform, typeof (Transform), true);
+ EditorGUILayout.Vector3Field ("Base Scale", manager.baseModelLocalScale);
+ EditorGUILayout.Vector3Field ("Base Position", manager.baseModelLocalPosition);
+ EditorGUILayout.FloatField ("Detected Height", manager.detectedModelHeight);
+ EditorGUILayout.FloatField ("Scale Multiplier", manager.modelScaleMultiplier);
+ EditorGUILayout.FloatField ("Foot Offset", manager.footAlignmentOffset);
+
+ GUI.enabled = true;
+ }
+ }
+
+ // Capture button
+ EditorGUILayout.Space ();
+
+ GUI.backgroundColor = manager.heightBaseValuesCaptured ? Color.yellow : Color.green;
+
+ if (GUILayout.Button (manager.heightBaseValuesCaptured ? "Re-Capture Base Values" : "Capture Base Values")) {
+ if (!Application.isPlaying) {
+ Undo.RecordObject (manager, "Capture Base Values");
+ manager.captureBaseValues ();
+ serializedObject.Update ();
+ }
+ }
+
+ GUI.backgroundColor = defaultBgColor;
+
+ GUILayout.EndVertical ();
+
+ EditorGUILayout.Space ();
+
+ GUILayout.EndVertical ();
+
+ if (GUI.changed) {
+ EditorUtility.SetDirty (manager);
+ serializedObject.ApplyModifiedProperties ();
+ }
+ }
+
+
+ void setupStyles ()
+ {
+ if (headerStyle == null) {
+ headerStyle = new GUIStyle (EditorStyles.boldLabel);
+ headerStyle.fontSize = 14;
+ headerStyle.alignment = TextAnchor.MiddleCenter;
+ }
+
+ if (boxStyle == null) {
+ boxStyle = new GUIStyle ("box");
+ boxStyle.padding = new RectOffset (10, 10, 8, 8);
+ }
+ }
+}
+
+#endif
diff --git a/Assets/Game Kit Controller/Scripts/Editor/characterHeightScalerEditor.cs.meta b/Assets/Game Kit Controller/Scripts/Editor/characterHeightScalerEditor.cs.meta
new file mode 100644
index 00000000..56e66da3
--- /dev/null
+++ b/Assets/Game Kit Controller/Scripts/Editor/characterHeightScalerEditor.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 960fa73d6185eba41bf04dd9f8ae1aca
\ No newline at end of file
diff --git a/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterHeightScaler.cs b/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterHeightScaler.cs
new file mode 100644
index 00000000..6dda6e7f
--- /dev/null
+++ b/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterHeightScaler.cs
@@ -0,0 +1,478 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+///
+/// Height scaling for GKC player characters.
+/// NEW APPROACH: Instead of scaling COM/capsule/camera/IK down,
+/// simply SCALES THE MODEL UP (or down) to match GKC's standard character height.
+/// This way capsule, camera, IK, weapons, ground detection — everything stays at
+/// GKC default values and just works. Only the model transform changes.
+///
+public class characterHeightScaler : MonoBehaviour
+{
+ [Header ("Auto-Detect Settings")]
+ [Space]
+
+ [Tooltip ("When enabled, the system automatically measures your FBX model height " +
+ "and scales it to match the GKC standard height. No manual slider needed.")]
+ public bool autoDetectHeight = true;
+
+ [Tooltip ("The standard/reference height in Unity units for the default GKC character. " +
+ "Typically 1.8 units (average humanoid).")]
+ public float gkcStandardHeight = 1.8f;
+
+ [Tooltip ("The detected height of the current FBX model in Unity units (before scaling).")]
+ public float detectedModelHeight;
+
+ [Tooltip ("The calculated model scale to match GKC standard height.\n" +
+ "= gkcStandardHeight / detectedModelHeight")]
+ public float modelScaleMultiplier = 1.0f;
+
+ [Space]
+ [Header ("Manual Scale (when Auto-Detect is OFF)")]
+ [Space]
+
+ [Range (0.3f, 3.0f)]
+ [Tooltip ("Manual scale multiplier for the model. Used only when autoDetectHeight is OFF.")]
+ public float characterHeightScale = 1.0f;
+
+ public float minHeightScale = 0.3f;
+ public float maxHeightScale = 3.0f;
+
+ [Space]
+ [Header ("State")]
+ [Space]
+
+ public bool heightBaseValuesCaptured;
+ public bool showDebugLog;
+
+ [Space]
+ [Header ("Captured Base Values")]
+ [Space]
+
+ public Vector3 baseModelLocalScale;
+ public Vector3 baseModelLocalPosition;
+ public Transform modelTransform;
+
+ [Tooltip ("Small vertical offset to fine-tune foot alignment (in Unity units). " +
+ "Positive = raise model, Negative = lower model.")]
+ public float footAlignmentOffset = 0.0f;
+
+
+ // Internal references
+ playerComponentsManager componentsManager;
+ playerController playerControllerManager;
+ IKSystem IKManager;
+ IKFootSystem IKFootManager;
+ Transform COMTransform;
+
+
+ // ==================== AUTO-DETECT HEIGHT ====================
+
+ ///
+ /// Measures the FBX model height using multiple methods.
+ /// Returns the height in Unity units.
+ ///
+ public float detectModelHeight (GameObject model)
+ {
+ if (model == null) {
+ Debug.LogWarning ("characterHeightScaler: No model provided for height detection.");
+ return gkcStandardHeight;
+ }
+
+ float measuredHeight = 0f;
+ string method = "none";
+
+ Animator animator = model.GetComponentInChildren ();
+
+ // --- Method 1: Animator humanoid bones (head to foot) ---
+ if (animator != null && animator.isHuman && animator.avatar != null && animator.avatar.isHuman) {
+ Transform head = animator.GetBoneTransform (HumanBodyBones.Head);
+ Transform leftFoot = animator.GetBoneTransform (HumanBodyBones.LeftFoot);
+ Transform rightFoot = animator.GetBoneTransform (HumanBodyBones.RightFoot);
+
+ if (head != null && (leftFoot != null || rightFoot != null)) {
+ Transform foot = leftFoot != null ? leftFoot : rightFoot;
+ measuredHeight = head.position.y - foot.position.y;
+
+ // Head bone is at eye level, add ~10% for top of head
+ measuredHeight *= 1.1f;
+ method = "Animator bones (head-to-foot)";
+ }
+ }
+
+ // --- Method 2: Animator humanScale ---
+ if (measuredHeight <= 0.01f && animator != null && animator.isHuman) {
+ measuredHeight = animator.humanScale * 1.8f;
+ method = "Animator humanScale";
+ }
+
+ // --- Method 3: SkinnedMeshRenderer bounds ---
+ if (measuredHeight <= 0.01f) {
+ SkinnedMeshRenderer[] skinnedRenderers = model.GetComponentsInChildren ();
+
+ if (skinnedRenderers.Length > 0) {
+ Bounds combinedBounds = new Bounds (skinnedRenderers [0].bounds.center, Vector3.zero);
+
+ for (int i = 0; i < skinnedRenderers.Length; i++) {
+ combinedBounds.Encapsulate (skinnedRenderers [i].bounds);
+ }
+
+ measuredHeight = combinedBounds.size.y;
+ method = "SkinnedMeshRenderer bounds";
+ }
+ }
+
+ // --- Method 4: Regular Renderer bounds ---
+ if (measuredHeight <= 0.01f) {
+ Renderer[] renderers = model.GetComponentsInChildren ();
+
+ if (renderers.Length > 0) {
+ Bounds combinedBounds = new Bounds (renderers [0].bounds.center, Vector3.zero);
+
+ for (int i = 0; i < renderers.Length; i++) {
+ combinedBounds.Encapsulate (renderers [i].bounds);
+ }
+
+ measuredHeight = combinedBounds.size.y;
+ method = "Renderer bounds";
+ }
+ }
+
+ // --- Fallback ---
+ if (measuredHeight <= 0.01f) {
+ measuredHeight = gkcStandardHeight;
+ method = "fallback (assuming standard)";
+ }
+
+ if (showDebugLog) {
+ Debug.Log ("characterHeightScaler: DETECT '" + method + "'"
+ + " | measured=" + measuredHeight.ToString ("F3")
+ + " | standard=" + gkcStandardHeight.ToString ("F3"));
+ }
+
+ return measuredHeight;
+ }
+
+
+ ///
+ /// Auto-detects model height and calculates the scale multiplier
+ /// to make the model match GKC standard height.
+ /// scale = gkcStandardHeight / detectedModelHeight
+ ///
+ public float autoDetectAndSetScale ()
+ {
+ resolveModelTransform ();
+
+ if (modelTransform == null) {
+ Debug.LogWarning ("characterHeightScaler: Cannot auto-detect — no model transform found.");
+ return 1.0f;
+ }
+
+ detectedModelHeight = detectModelHeight (modelTransform.gameObject);
+
+ if (detectedModelHeight > 0.01f) {
+ modelScaleMultiplier = gkcStandardHeight / detectedModelHeight;
+ modelScaleMultiplier = Mathf.Clamp (modelScaleMultiplier, minHeightScale, maxHeightScale);
+ } else {
+ modelScaleMultiplier = 1.0f;
+ }
+
+ characterHeightScale = modelScaleMultiplier;
+
+ if (showDebugLog) {
+ Debug.Log ("characterHeightScaler: AUTO-DETECT RESULT"
+ + " | modelHeight=" + detectedModelHeight.ToString ("F3")
+ + " | standardHeight=" + gkcStandardHeight.ToString ("F3")
+ + " | scaleMultiplier=" + modelScaleMultiplier.ToString ("F3")
+ + " (model will be scaled UP by " + modelScaleMultiplier.ToString ("F2") + "x)");
+ }
+
+ return modelScaleMultiplier;
+ }
+
+
+ ///
+ /// Full automatic: capture base values, detect height, scale model, align feet.
+ ///
+ public void autoDetectAndApply ()
+ {
+ captureBaseValues ();
+ autoDetectAndSetScale ();
+ applyHeightScale ();
+
+ if (showDebugLog) {
+ Debug.Log ("characterHeightScaler: FULL AUTO complete."
+ + " Model scaled " + characterHeightScale.ToString ("F3") + "x"
+ + " (from " + detectedModelHeight.ToString ("F3")
+ + "m to ~" + gkcStandardHeight.ToString ("F3") + "m)");
+ }
+ }
+
+
+ // ==================== CAPTURE / APPLY / RESET ====================
+
+ ///
+ /// Captures the model's current localScale and localPosition as the base (unscaled) values.
+ /// Call after building the character, before applying any scale.
+ ///
+ public void captureBaseValues ()
+ {
+ resolveReferences ();
+
+ resolveModelTransform ();
+
+ if (modelTransform != null) {
+ baseModelLocalScale = modelTransform.localScale;
+ baseModelLocalPosition = modelTransform.localPosition;
+ }
+
+ heightBaseValuesCaptured = true;
+ characterHeightScale = 1.0f;
+ modelScaleMultiplier = 1.0f;
+
+ if (showDebugLog) {
+ Debug.Log ("characterHeightScaler: CAPTURED"
+ + " | model='" + (modelTransform != null ? modelTransform.name : "NULL") + "'"
+ + " | baseScale=" + baseModelLocalScale
+ + " | basePos=" + baseModelLocalPosition);
+ }
+
+ updateComponent ();
+ }
+
+
+ ///
+ /// Scales the model transform to match GKC standard height.
+ /// No COM, capsule, camera, IK, or weapon changes needed —
+ /// those all stay at GKC default values since we're fitting the model to the system,
+ /// not the system to the model.
+ ///
+ public void applyHeightScale ()
+ {
+ if (!heightBaseValuesCaptured) {
+ Debug.LogWarning ("characterHeightScaler: No base values captured. Click 'Capture Base Values' first.");
+ return;
+ }
+
+ resolveReferences ();
+
+ float scale = characterHeightScale;
+
+ if (showDebugLog) {
+ Debug.Log ("characterHeightScaler: ===== APPLYING MODEL SCALE = " + scale.ToString ("F3") + "x =====");
+ }
+
+ // 1. Scale the model
+ if (modelTransform != null) {
+ modelTransform.localScale = baseModelLocalScale * scale;
+
+ if (showDebugLog) {
+ Debug.Log (" [Model] '" + modelTransform.name + "' localScale = " + modelTransform.localScale);
+ }
+ }
+
+ // 2. Align feet to ground (model origin may not be at feet)
+ alignFeetToGround ();
+
+ // 3. Recalculate IK foot initial values (bone positions changed due to model scale)
+ if (IKFootManager != null) {
+ IKFootManager.calculateInitialFootValues ();
+
+ if (showDebugLog) {
+ Debug.Log (" [IKFoot] Recalculated initial foot values");
+ }
+ }
+
+ updateComponent ();
+ markComponentsDirty ();
+
+ if (showDebugLog) {
+ Debug.Log ("characterHeightScaler: ===== APPLY COMPLETE =====");
+ }
+ }
+
+
+ ///
+ /// After scaling the model, ensure feet are aligned with ground level.
+ /// Measures the lowest foot bone Y (or mesh bottom) and adjusts model localPosition.
+ ///
+ void alignFeetToGround ()
+ {
+ if (modelTransform == null) {
+ return;
+ }
+
+ Animator animator = modelTransform.GetComponentInChildren ();
+
+ float footWorldY = float.MaxValue;
+ bool footFound = false;
+
+ // Try humanoid foot bones (LeftToes / RightToes first, then LeftFoot / RightFoot)
+ if (animator != null && animator.isHuman) {
+ Transform leftToes = animator.GetBoneTransform (HumanBodyBones.LeftToes);
+ Transform rightToes = animator.GetBoneTransform (HumanBodyBones.RightToes);
+ Transform leftFoot = animator.GetBoneTransform (HumanBodyBones.LeftFoot);
+ Transform rightFoot = animator.GetBoneTransform (HumanBodyBones.RightFoot);
+
+ // Prefer toes (closest to ground), fall back to foot bone
+ if (leftToes != null || rightToes != null) {
+ if (leftToes != null) footWorldY = Mathf.Min (footWorldY, leftToes.position.y);
+ if (rightToes != null) footWorldY = Mathf.Min (footWorldY, rightToes.position.y);
+ footFound = true;
+ } else if (leftFoot != null || rightFoot != null) {
+ if (leftFoot != null) footWorldY = Mathf.Min (footWorldY, leftFoot.position.y);
+ if (rightFoot != null) footWorldY = Mathf.Min (footWorldY, rightFoot.position.y);
+ footFound = true;
+ }
+ }
+
+ // Fallback: SkinnedMeshRenderer bounds bottom
+ if (!footFound) {
+ SkinnedMeshRenderer[] renderers = modelTransform.GetComponentsInChildren ();
+
+ if (renderers.Length > 0) {
+ Bounds combinedBounds = renderers [0].bounds;
+
+ for (int i = 1; i < renderers.Length; i++) {
+ combinedBounds.Encapsulate (renderers [i].bounds);
+ }
+
+ footWorldY = combinedBounds.min.y;
+ footFound = true;
+ }
+ }
+
+ if (!footFound) {
+ if (showDebugLog) {
+ Debug.LogWarning ("characterHeightScaler: Could not find foot bones or renderers for alignment.");
+ }
+
+ return;
+ }
+
+ // Ground level = Player Controller transform.position.y (capsule bottom)
+ float groundWorldY = transform.position.y;
+
+ float offsetY = footWorldY - groundWorldY;
+
+ if (showDebugLog) {
+ Debug.Log (" [FootAlign] footWorldY=" + footWorldY.ToString ("F4")
+ + " groundY=" + groundWorldY.ToString ("F4")
+ + " offset=" + offsetY.ToString ("F4")
+ + " userAdjust=" + footAlignmentOffset.ToString ("F4"));
+ }
+
+ // Adjust model localPosition to put feet on ground + user fine-tune offset
+ if (Mathf.Abs (offsetY) > 0.005f || Mathf.Abs (footAlignmentOffset) > 0.001f) {
+ Vector3 modelPos = modelTransform.localPosition;
+ modelPos.y = baseModelLocalPosition.y - offsetY + footAlignmentOffset;
+ modelTransform.localPosition = modelPos;
+
+ if (showDebugLog) {
+ Debug.Log (" [FootAlign] model localPos.y = " + modelPos.y.ToString ("F4"));
+ }
+ }
+ }
+
+
+ ///
+ /// Resets model to original scale and position (1:1 with FBX import).
+ ///
+ public void resetHeightScale ()
+ {
+ if (modelTransform != null) {
+ modelTransform.localScale = baseModelLocalScale;
+ modelTransform.localPosition = baseModelLocalPosition;
+ }
+
+ characterHeightScale = 1.0f;
+ modelScaleMultiplier = 1.0f;
+
+ if (IKFootManager != null) {
+ IKFootManager.calculateInitialFootValues ();
+ }
+
+ updateComponent ();
+ markComponentsDirty ();
+ }
+
+
+ // ==================== INTERNAL ====================
+
+ void resolveReferences ()
+ {
+ if (componentsManager == null) {
+ GameObject playerObject = null;
+
+ buildPlayer builder = GetComponent ();
+
+ if (builder != null) {
+ playerObject = builder.player;
+ }
+
+ if (playerObject == null) {
+ playerObject = transform.root.gameObject;
+ }
+
+ componentsManager = playerObject.GetComponent ();
+ }
+
+ if (componentsManager != null) {
+ if (playerControllerManager == null) {
+ playerControllerManager = componentsManager.getPlayerController ();
+ }
+
+ if (IKManager == null) {
+ IKManager = componentsManager.getIKSystem ();
+ }
+
+ if (IKFootManager == null) {
+ IKFootManager = GetComponentInChildren ();
+ }
+
+ if (COMTransform == null && IKManager != null) {
+ COMTransform = IKManager.getIKBodyCOM ();
+ }
+ }
+
+ resolveModelTransform ();
+ }
+
+
+ void resolveModelTransform ()
+ {
+ if (modelTransform == null) {
+ buildPlayer builder = GetComponent ();
+
+ if (builder != null && builder.currentCharacterModel != null) {
+ modelTransform = builder.currentCharacterModel.transform;
+ }
+ }
+ }
+
+
+ void markComponentsDirty ()
+ {
+#if UNITY_EDITOR
+ if (modelTransform != null) {
+ UnityEditor.EditorUtility.SetDirty (modelTransform);
+ UnityEditor.EditorUtility.SetDirty (modelTransform.gameObject);
+ }
+
+ if (IKFootManager != null) {
+ UnityEditor.EditorUtility.SetDirty (IKFootManager);
+ }
+
+ UnityEditor.EditorUtility.SetDirty (this);
+#endif
+ }
+
+
+ void updateComponent ()
+ {
+#if UNITY_EDITOR
+ UnityEditor.EditorUtility.SetDirty (this);
+#endif
+ }
+}
diff --git a/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterHeightScaler.cs.meta b/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterHeightScaler.cs.meta
new file mode 100644
index 00000000..f6735e46
--- /dev/null
+++ b/Assets/Game Kit Controller/Scripts/Player/Character Builder/characterHeightScaler.cs.meta
@@ -0,0 +1,2 @@
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+guid: 483841965e178d243bb0504793ad7395
\ No newline at end of file
diff --git a/Assets/Game/Aliens/Flaco.meta b/Assets/Game/Aliens/Flaco.meta
new file mode 100644
index 00000000..da02c6c4
--- /dev/null
+++ b/Assets/Game/Aliens/Flaco.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/Game/Aliens/Flaco/Paraglider Mesh 1.prefab b/Assets/Game/Aliens/Flaco/Paraglider Mesh 1.prefab
new file mode 100644
index 00000000..4884c4d0
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