Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes: - Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters. - Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers. - Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values. - Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata. - Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene. These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
This commit is contained in:
@@ -47,8 +47,8 @@ public class MainMenuController : MonoBehaviour
|
||||
private void OnPlayClicked()
|
||||
{
|
||||
PlayClickSound();
|
||||
Debug.Log("¡BWAAAH! Iniciando juego...");
|
||||
// SceneManager.LoadScene("GameScene");
|
||||
Debug.Log("Cargando SampleScene...");
|
||||
SceneManager.LoadScene("Loading");
|
||||
}
|
||||
|
||||
private void OnSettingsClicked()
|
||||
|
||||
Reference in New Issue
Block a user