Sync material colors; update LFS asset oids

Align _Color with _BaseColor for Skin, Suit and Tongue materials to fix color mismatches. Also update Git LFS object IDs for SampleScene, PC_RPAsset.asset, ProjectSettings.asset and QualitySettings.asset (assets were re-saved, resulting in new OIDs and size changes).
This commit is contained in:
Robii Aragon
2026-02-25 04:50:24 -08:00
parent 7d62bba411
commit 0fccefb104
7 changed files with 8 additions and 8 deletions

View File

@@ -132,7 +132,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0.7936, b: 0.7419999, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 0.7936, b: 0.7419999, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@@ -132,7 +132,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.12199997, g: 0.12199997, b: 0.12199997, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.12199993, g: 0.12199993, b: 0.12199993, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@@ -119,7 +119,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5, g: 0.17699996, b: 0.17699996, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5, g: 0.17699993, b: 0.17699993, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []