Sync material colors; update LFS asset oids
Align _Color with _BaseColor for Skin, Suit and Tongue materials to fix color mismatches. Also update Git LFS object IDs for SampleScene, PC_RPAsset.asset, ProjectSettings.asset and QualitySettings.asset (assets were re-saved, resulting in new OIDs and size changes).
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@@ -132,7 +132,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0.7936, b: 0.7419999, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0.7936, b: 0.7419999, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -132,7 +132,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.12199997, g: 0.12199997, b: 0.12199997, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.12199993, g: 0.12199993, b: 0.12199993, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -119,7 +119,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.5, g: 0.17699996, b: 0.17699996, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.5, g: 0.17699993, b: 0.17699993, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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