add some extra assets FX and SFX
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using UnityEditor;
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namespace NobleMuffins.LimbHacker.Guts
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{
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[CustomEditor(typeof(ChildOfHackable))]
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public class ChildOfHackableEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField("This is a Limb Hacker internal component.");
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EditorGUILayout.LabelField("Do not add this to an object yourself.");
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}
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}
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}
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