add some extra assets FX and SFX
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using UnityEngine;
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namespace NobleMuffins.LimbHacker.Guts
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{
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public class BoneMetadata
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{
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public BoneMetadata(int index, string nameInViewGraph, Matrix4x4 bindPose)
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{
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Index = index;
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NameInViewGraph = nameInViewGraph;
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BindPose = bindPose;
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}
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public int Index { get; private set; }
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public string NameInViewGraph { get; private set; }
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public Matrix4x4 BindPose { get; private set; }
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}
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}
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