add some extra assets FX and SFX
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using UnityEngine;
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using System;
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namespace NobleMuffins.LimbHacker.Guts
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{
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public interface ISliceable
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{
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void Slice (Vector3 positionInWorldSpace, Vector3 normalInWorldSpace);
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event EventHandler<SliceEventArgs> Sliced;
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}
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}
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