add some extra assets FX and SFX
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using UnityEngine;
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using System.Collections.Generic;
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namespace NobleMuffins.LimbHacker.Guts
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{
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public class JobYield
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{
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public JobYield(JobSpecification job, Vector4 planeInWorldSpace, Vector3 focalPointInWorldSpace, IEnumerable<MeshSnapshot> alfa, IEnumerable<MeshSnapshot> bravo) {
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Job = job;
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PlaneInWorldSpace = planeInWorldSpace;
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FocalPointInWorldSpace = focalPointInWorldSpace;
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Alfa = alfa;
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Bravo = bravo;
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}
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public JobSpecification Job { get; private set; }
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public Vector4 PlaneInWorldSpace { get; private set; }
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public IEnumerable<MeshSnapshot> Alfa { get; private set; }
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public IEnumerable<MeshSnapshot> Bravo { get; private set; }
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public Vector3 FocalPointInWorldSpace { get; private set; }
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}
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}
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