add some extra assets FX and SFX
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using System.Collections.Generic;
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using UnityEngine;
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namespace NobleMuffins.LimbHacker.Guts
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{
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public class MeshSnapshot
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{
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public static readonly Vector4[] EmptyTangents = new Vector4[0];
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public MeshSnapshot (string key,
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Vector3[] vertices, Vector3[] normals, Vector2[] coords, Vector4[] tangents, BoneWeight[] boneWeights,
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Material[] materials,
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BoneMetadata[] boneMetadata,
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int? infillIndex, int[][] indices)
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{
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this.key = key;
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this.vertices = vertices;
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this.normals = normals;
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this.coords = coords;
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this.tangents = tangents;
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this.materials = materials;
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this.boneMetadata = boneMetadata;
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this.boneWeights = boneWeights;
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this.infillIndex = infillIndex;
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this.indices = indices;
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}
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public readonly string key;
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public readonly Vector3[] vertices;
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public readonly Vector3[] normals;
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public readonly Vector2[] coords;
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public readonly Vector4[] tangents;
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public readonly int? infillIndex;
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public readonly Material[] materials;
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public readonly BoneMetadata[] boneMetadata;
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public readonly BoneWeight[] boneWeights;
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public readonly int[][] indices;
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public MeshSnapshot WithKey(string figure)
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{
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return new MeshSnapshot(figure, vertices, normals, coords, tangents, boneWeights, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithInfillIndex(int? infillIndex)
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{
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return new MeshSnapshot(key, vertices, normals, coords, tangents, boneWeights, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithBoneMetadata(BoneMetadata[] figure)
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{
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return new MeshSnapshot(key, vertices, normals, coords, tangents, boneWeights, materials, figure, infillIndex, indices);
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}
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public MeshSnapshot WithBoneWeights(BoneWeight[] figure)
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{
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return new MeshSnapshot(key, vertices, normals, coords, tangents, figure, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithMaterials(Material[] figure)
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{
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return new MeshSnapshot(key, vertices, normals, coords, tangents, boneWeights, figure, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithVertices(Vector3[] figure) {
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return new MeshSnapshot(key, figure, normals, coords, tangents, boneWeights, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithNormals(Vector3[] figure) {
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return new MeshSnapshot(key, vertices, figure, coords, tangents, boneWeights, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithCoords(Vector2[] figure) {
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return new MeshSnapshot(key, vertices, normals, figure, tangents, boneWeights, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithTangents(Vector4[] figure) {
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return new MeshSnapshot(key, vertices, normals, coords, figure, boneWeights, materials, boneMetadata, infillIndex, indices);
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}
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public MeshSnapshot WithIndices(int[][] figure)
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{
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return new MeshSnapshot(key, vertices, normals, coords, tangents, boneWeights, materials, boneMetadata, infillIndex, figure);
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}
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}
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}
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