add some extra assets FX and SFX
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@@ -0,0 +1,98 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Name: Water FX
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Fresnel:
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m_Texture: {fileID: 2800000, guid: 01a61db71da19cc4a9daa9800bcd5ad2, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 6fb489525c96c4044ab1ce293fab74a0, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _RefractionTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _ReflDistort: 0.47
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- _RefrDistort: 0.26
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _WaveScale: 0.109
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m_Colors:
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- WaveSpeed: {r: 9, g: 4.5, b: -8, a: -3.5}
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