add some extra assets FX and SFX
This commit is contained in:
@@ -8,24 +8,27 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: BulletDecalStone
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHATEST_ON
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- _EMISSION
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- _NORMALMAP
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords:
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- _ALPHABLEND_ON
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- _FLIPBOOKBLENDING_OFF
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- _PARALLAXMAP
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- _SPECULAR_SETUP
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_LightmapFlags: 6
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2450
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: TransparentCutout
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RenderType: Transparent
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disabledShaderPasses:
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- MOTIONVECTORS
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- GRABPASS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -74,61 +77,62 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 1
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- _AlphaToMask: 1
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BlendModePreserveSpecular: 0
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- _BlendOp: 0
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- _BumpScale: 0.75
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _CameraFadingEnabled: 0
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- _CameraFarFadeDistance: 2
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- _CameraNearFadeDistance: 1
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- _ColorMode: 0
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- _Cull: 2
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- _Cutoff: 0.621
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- _DetailAlbedoMapScale: 1
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- _Cutoff: 0.159
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _DistortionBlend: 0.5
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- _DistortionEnabled: 0
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- _DistortionStrength: 1
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- _DistortionStrengthScaled: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EmissionEnabled: 0
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- _FlipbookBlending: 0
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- _FlipbookMode: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _LightingEnabled: 1
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- _Metallic: 0
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- _Mode: 1
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- _Mode: 2
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- _OcclusionStrength: 1
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- _Parallax: 0.08
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0
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- _SmoothnessTextureChannel: 0
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFarFadeDistance: 1
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- _SoftParticlesNearFadeDistance: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 5
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _Surface: 1
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- _UVSec: 0
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- _WorkflowMode: 0
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.45588237, g: 0.45588237, b: 0.45588237, a: 1}
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- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 0.45588237, g: 0.45588237, b: 0.45588237, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &9168773865972329865
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--- !u!114 &1353758170103124009
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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