add some extra assets FX and SFX
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@@ -1,5 +1,18 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-2839789861150935305
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version: 10
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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@@ -19,22 +32,22 @@ Material:
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords:
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- _ALPHABLEND_ON
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m_LightmapFlags: 1
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m_LightmapFlags: 7
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m_EnableInstancingVariants: 0
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 3735ed3a20c01874f9804d7e18416659, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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@@ -58,7 +71,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 3735ed3a20c01874f9804d7e18416659, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -124,6 +137,7 @@ Material:
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- _Surface: 1
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- _UVSec: 0
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- _WorkflowMode: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -133,16 +147,3 @@ Material:
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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m_BuildTextureStacks: []
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--- !u!114 &3077511292215730946
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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version: 10
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