add some extra assets FX and SFX
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@@ -16,7 +16,7 @@ Material:
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- _NORMALMAP
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- _SPECULAR_SETUP
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_LightmapFlags: 3
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -102,7 +102,7 @@ Material:
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.471
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- _Glossiness: 0.581
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@@ -110,7 +110,7 @@ Material:
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.471
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- _Smoothness: 0.581
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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@@ -118,15 +118,16 @@ Material:
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- _Surface: 0
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- _UVSec: 0
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- _WorkflowMode: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.58088225, g: 0.50252795, b: 0.4313905, a: 1}
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- _Color: {r: 0.58088225, g: 0.5025279, b: 0.43139046, a: 1}
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- _EmissionColor: {r: 0.1544118, g: 0.036332183, b: 0.036332183, a: 1}
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- _SpecColor: {r: 0.27357268, g: 0.36109945, b: 0.4044118, a: 1}
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- _BaseColor: {r: 0.2811256, g: 0.45283014, b: 0.19864717, a: 1}
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- _Color: {r: 0.28112558, g: 0.45283008, b: 0.19864714, a: 1}
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- _EmissionColor: {r: 0.3018868, g: 0.118175045, b: 0.11249555, a: 1}
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- _SpecColor: {r: 0.17528479, g: 0.26045182, b: 0.3679245, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &257782107238082552
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--- !u!114 &1388223923412922641
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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