add some extra assets FX and SFX
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@@ -16,7 +16,7 @@ Material:
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- _NORMALMAP
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- _SPECULAR_SETUP
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_LightmapFlags: 7
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -30,16 +30,16 @@ Material:
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: d6971144598309840aa5627e0797e545, type: 3}
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m_Scale: {x: 0.5, y: 0.5}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 1}
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- _BumpMap:
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m_Texture: {fileID: 2800000, guid: e6b70229308faa64880eac4945d59f5e, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 2, y: 2}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: -1}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -50,12 +50,12 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 0.5, y: 0.5}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 1}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: d6971144598309840aa5627e0797e545, type: 3}
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m_Scale: {x: 0.5, y: 0.5}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 1}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -91,7 +91,7 @@ Material:
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 0.5
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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@@ -118,6 +118,7 @@ Material:
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- _Surface: 0
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- _UVSec: 0
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- _WorkflowMode: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -126,7 +127,7 @@ Material:
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- _SpecColor: {r: 0.125, g: 0.1194853, b: 0.1194853, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &2969614664650404759
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--- !u!114 &4676677544444340728
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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