add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -16,7 +16,7 @@ Material:
- _NORMALMAP
- _SPECULAR_SETUP
m_InvalidKeywords: []
m_LightmapFlags: 1
m_LightmapFlags: 7
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -30,16 +30,16 @@ Material:
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: d6971144598309840aa5627e0797e545, type: 3}
m_Scale: {x: 0.5, y: 0.5}
m_Offset: {x: 0, y: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 1}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: e6b70229308faa64880eac4945d59f5e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 2, y: 2}
m_Offset: {x: 0, y: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: -1}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -50,12 +50,12 @@ Material:
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 0.5, y: 0.5}
m_Offset: {x: 0, y: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 1}
- _MainTex:
m_Texture: {fileID: 2800000, guid: d6971144598309840aa5627e0797e545, type: 3}
m_Scale: {x: 0.5, y: 0.5}
m_Offset: {x: 0, y: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 1}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -91,7 +91,7 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 0.5
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -118,6 +118,7 @@ Material:
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
@@ -126,7 +127,7 @@ Material:
- _SpecColor: {r: 0.125, g: 0.1194853, b: 0.1194853, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2969614664650404759
--- !u!114 &4676677544444340728
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}