add some extra assets FX and SFX
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@@ -2052,6 +2052,11 @@ public class AINavMesh : MonoBehaviour
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AIMoveInput.lookAtTarget = state;
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}
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public NavMeshAgent getAgent ()
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{
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return agent;
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}
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public void setStrafeModeActiveState (bool state)
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{
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AIMoveInput.strafeModeActive = state;
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@@ -2306,6 +2311,11 @@ public class AINavMesh : MonoBehaviour
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checkCustomListToIgnoreOnDynamicObstacleEnabled = state;
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}
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public void setCheckForExtraCollidersOnOwnerIfDetectedState (bool state)
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{
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checkForExtraCollidersOnOwnerIfDetected = state;
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}
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//EDITOR FUNCTIONS
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public void setCheckCustomListToIgnoreOnDynamicObstacleEnabledStateFromEditor (bool state)
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@@ -2315,6 +2325,13 @@ public class AINavMesh : MonoBehaviour
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updateComponent ();
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}
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public void setCheckForExtraCollidersOnOwnerIfDetectedStateFromEditor (bool state)
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{
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setCheckForExtraCollidersOnOwnerIfDetectedState (state);
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updateComponent ();
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}
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public void setMinDistanceToEnemyFromEditor (float newDistance)
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{
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minDistanceToEnemy = newDistance;
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