add some extra assets FX and SFX
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@@ -356,11 +356,15 @@ public class AIAbilitiesSystemBrain : MonoBehaviour
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lastTimeAttackActivated = Time.time;
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if (showDebugPrint) {
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print ("probability to activate ability failed, cancelling");
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print ("probability to activate ability failed, cancelling " + currentProbability + " " + currentAIAbilityInfo.probabilityToUseAbility);
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}
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return;
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}
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if (showDebugPrint) {
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print ("probability to activate ability reached, continuing " + currentProbability + " " + currentAIAbilityInfo.probabilityToUseAbility);
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}
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}
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attackTarget ();
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@@ -541,6 +545,10 @@ public class AIAbilitiesSystemBrain : MonoBehaviour
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waitToActivateAttackActive = false;
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waitToActivateAttackActiveCounter = 0;
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if (showDebugPrint) {
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print ("setSystemActiveState " + state);
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}
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}
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void checkEventsOnCombatStateChange (bool state)
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