add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -61,10 +61,13 @@ public class playerAbilitiesSystem : MonoBehaviour
public playerAbilitiesUISystem mainPlayerAbilitiesUISystem;
int energyStatIndex;
bool mainPlayerAbilitiesUISystemAssigned;
bool ignoreMenusCheckActive;
void Start ()
{
if (abilitiesSystemEnabled) {
@@ -100,11 +103,11 @@ public class playerAbilitiesSystem : MonoBehaviour
}
}
void Update ()
public bool getCanMove ()
{
if (abilitiesSystemEnabled) {
canMove = !mainPlayerController.isPlayerDead () && mainPlayerController.canPlayerMove ();
}
canMove = (!mainPlayerController.isPlayerDead () && mainPlayerController.canPlayerMove ());
return canMove;
}
public void setNextAbility ()
@@ -507,7 +510,11 @@ public class playerAbilitiesSystem : MonoBehaviour
setPauseCheckUsingDeviceOnAbilityInputState (!pauseCheckUsingDeviceOnAbilityInput);
}
bool ignoreMenusCheckActive;
public void activateCustomAction (string actionName)
{
mainPlayerController.activateCustomAction (actionName);
}
public bool playerIsBusy ()
{
if (!pauseCheckUsingDeviceOnAbilityInput && mainPlayerController.isUsingDevice ()) {
@@ -979,6 +986,8 @@ public class playerAbilitiesSystem : MonoBehaviour
currentAbilityInfo.activateUpdateAbility ();
currentAbilityInfo.checkIfUseAnimationWithActionSystemOnPressDown ();
if (currentAbilityInfo.disableAbilityInputInUseStateOnPressDown) {
abilityInputInUse = false;
}
@@ -1161,6 +1170,8 @@ public class playerAbilitiesSystem : MonoBehaviour
currentAbilityInfo.stopActivateUpdateAbility ();
currentAbilityInfo.checkIfUseAnimationWithActionSystemOnPressUp ();
if (currentAbilityInfo.useTimeLimit && currentAbilityInfo.useTimeLimitOnPressUp) {
if (currentAbilityInfo.abilityCurrentlyActiveFromPressUp) {
if (currentAbilityInfo.useLimitWhenAbilityCurrentActiveFromPress) {