add some extra assets FX and SFX
This commit is contained in:
@@ -0,0 +1,197 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class simpleStrafeAndAimState : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool simpleStrafeAndAimEnabled = true;
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[Space]
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[Header ("Movement Settings")]
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[Space]
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public bool useStrafeMode;
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public int strafeIDUsed;
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public bool setPreviousStrafeModeOnDisableSystem;
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public bool activateStrafeModeOnLockOnTargetActive;
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public bool toggleStrafeModeIfRunningActive;
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public bool setNewCrouchID;
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public int crouchIDUsed;
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[Space]
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[Header ("Aim Settings")]
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[Space]
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public bool setAimStateEnabled;
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[Space]
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[Header ("Third Person Camera State Settings")]
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[Space]
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public bool setNewCameraStateOnThirdPerson;
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public string newCameraStateOnThirdPerson;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool simpleStrafeAndAimActive;
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public bool previousStrafeMode;
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public int previousStrafeID = -1;
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[Space]
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[Header ("Components")]
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[Space]
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public playerController mainPlayerController;
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public playerCamera mainPlayerCamera;
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string previousCameraState;
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public void setSimpleStrafeAndAimState (bool state)
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{
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if (!simpleStrafeAndAimEnabled) {
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return;
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}
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if (simpleStrafeAndAimActive == state) {
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return;
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}
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if (mainPlayerCamera.isFullBodyAwarenessActive ()) {
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return;
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}
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simpleStrafeAndAimActive = state;
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if (simpleStrafeAndAimActive) {
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activateState ();
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} else {
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deactivateState ();
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}
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}
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public void activateState ()
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{
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previousStrafeMode = mainPlayerController.isStrafeModeActive ();
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if (previousStrafeID == -1) {
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previousStrafeID = mainPlayerController.getCurrentStrafeIDValue ();
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}
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if (useStrafeMode) {
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mainPlayerController.activateOrDeactivateStrafeMode (true);
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mainPlayerController.setLookOnlyIfMovingState (false);
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} else {
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previousStrafeMode = false;
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previousStrafeID = -1;
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mainPlayerController.activateOrDeactivateStrafeMode (false);
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}
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if (toggleStrafeModeIfRunningActive) {
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mainPlayerController.setDisableStrafeModeExternallyIfIncreaseWalkSpeedActiveState (true);
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}
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mainPlayerController.setCurrentStrafeIDValue (strafeIDUsed);
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if (setNewCrouchID) {
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mainPlayerController.setCurrentCrouchIDValue (crouchIDUsed);
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}
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if (setAimStateEnabled) {
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mainPlayerCamera.setManualAimStateOnLockedCamera (true);
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}
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}
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public void deactivateState ()
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{
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if (setPreviousStrafeModeOnDisableSystem) {
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mainPlayerController.activateOrDeactivateStrafeMode (previousStrafeMode);
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} else {
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mainPlayerController.setOriginalLookAlwaysInCameraDirectionState ();
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}
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mainPlayerController.setOriginalLookOnlyIfMovingState ();
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if (previousStrafeID != -1) {
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mainPlayerController.setCurrentStrafeIDValue (previousStrafeID);
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}
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if (toggleStrafeModeIfRunningActive) {
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mainPlayerController.setDisableStrafeModeExternallyIfIncreaseWalkSpeedActiveState (false);
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}
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previousStrafeMode = false;
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previousStrafeID = -1;
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if (setNewCrouchID) {
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mainPlayerController.setCurrentCrouchIDValue (0);
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}
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if (setAimStateEnabled) {
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mainPlayerCamera.setManualAimStateOnLockedCamera (false);
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}
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}
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public void checkLookAtTargetActiveState ()
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{
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if (simpleStrafeAndAimActive) {
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bool lookingAtTarget = mainPlayerController.isPlayerLookingAtTarget ();
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if (lookingAtTarget) {
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if (activateStrafeModeOnLockOnTargetActive) {
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mainPlayerController.activateOrDeactivateStrafeMode (true);
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}
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} else {
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if (activateStrafeModeOnLockOnTargetActive) {
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mainPlayerController.activateOrDeactivateStrafeMode (false);
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}
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}
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}
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}
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public void checkLookAtTargetDeactivateState ()
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{
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if (simpleStrafeAndAimActive && activateStrafeModeOnLockOnTargetActive) {
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mainPlayerController.activateOrDeactivateStrafeMode (false);
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}
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}
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void checkCameraState (bool state)
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{
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if (setNewCameraStateOnThirdPerson) {
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if (state) {
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previousCameraState = mainPlayerCamera.getCurrentStateName ();
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mainPlayerCamera.setCameraStateOnlyOnThirdPerson (newCameraStateOnThirdPerson);
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} else {
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if (previousCameraState != "") {
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if (previousCameraState != newCameraStateOnThirdPerson) {
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mainPlayerCamera.setCameraStateOnlyOnThirdPerson (previousCameraState);
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}
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previousCameraState = "";
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}
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}
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}
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}
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}
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