add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/cameraEffect.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/cameraEffectSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/customCameraEffect.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/extraCameraEffectSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/photoModeSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/pixelCameraEffect.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Camera Effect/solidCameraEffect.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Captures/cameraCaptureSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Captures/cameraPerspectiveSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Captures/captureSlot.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Captures/remoteEventOnCameraCaptureSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Cutscene/cameraWaypointSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Cutscene/pauseOrResumePlayerControllerAndCameraSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Cutscene/simpleShowHideMouseCursor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Others/dynamicSplitScreenSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -4,265 +4,275 @@ using UnityEngine;
public class playerCullingSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public bool cullingSystemEnabled = true;
public bool cullingSystemEnabled = true;
public float minDistanceToApplyShader = 1;
public float minCullingShaderValue = 0.2f;
public float slerpCullingSpeed = 1;
public float minDistanceToApplyShader = 1;
public float minCullingShaderValue = 0.2f;
public float slerpCullingSpeed = 1;
public float stippleSize;
public float stippleSize;
public string transparentAmountName = "_TransparentAmount";
public string transparentAmountName = "_TransparentAmount";
public bool setStippleSize;
public string stippleSizeName = "_StippleSize";
public bool setStippleSize;
public string stippleSizeName = "_StippleSize";
[Space]
[Header ("Player GameObject List")]
[Space]
[Space]
[Header ("Player GameObject List")]
[Space]
public List<GameObject> playerGameObjectList = new List<GameObject> ();
public List<GameObject> playerGameObjectWithChildList = new List<GameObject> ();
public List<GameObject> playerGameObjectList = new List<GameObject> ();
public List<GameObject> playerGameObjectWithChildList = new List<GameObject> ();
[Space]
[Header ("Debug")]
[Space]
[Space]
[Header ("Debug")]
[Space]
public bool pauseCullingState;
public float cullingAmountToApply;
public bool cullingActive;
public float currentDistance;
public float currentCullingValue;
public bool materialsChangedChecked;
public bool pauseCullingState;
public float cullingAmountToApply;
public bool cullingActive;
public float currentDistance;
public float currentCullingValue;
public bool materialsChangedChecked;
[Space]
[Header ("Components")]
[Space]
[Space]
[Header ("Components")]
[Space]
public Shader cullingShader;
public Transform playerTransform;
public Transform cameraTransform;
public playerCamera mainPlayerCamera;
public Shader cullingShader;
public Transform playerTransform;
public Transform cameraTransform;
public playerCamera mainPlayerCamera;
public List<Renderer> rendererParts = new List<Renderer> ();
public List<Shader> originalShader = new List<Shader> ();
public List<Material> materialList = new List<Material> ();
public List<Renderer> rendererParts = new List<Renderer> ();
public List<Shader> originalShader = new List<Shader> ();
public List<Material> materialList = new List<Material> ();
float previousCullingValue;
float previousCullingValue;
bool materialsStored;
bool materialsStored;
int transparentAmountID;
int transparentAmountID;
int stippleSizeID;
int stippleSizeID;
float previousStippleSize = -1;
float previousStippleSize = -1;
int materialsCount;
int materialsCount;
Material temporalMaterial;
Material temporalMaterial;
void Start ()
{
if (rendererParts.Count == 0) {
storePlayerRenderer ();
}
void Start ()
{
if (rendererParts.Count == 0) {
storePlayerRenderer ();
}
transparentAmountID = Shader.PropertyToID (transparentAmountName);
transparentAmountID = Shader.PropertyToID (transparentAmountName);
stippleSizeID = Shader.PropertyToID (stippleSizeName);
}
stippleSizeID = Shader.PropertyToID (stippleSizeName);
}
void FixedUpdate ()
{
if (!cullingSystemEnabled) {
return;
}
void FixedUpdate ()
{
if (!cullingSystemEnabled) {
return;
}
currentDistance = GKC_Utils.distance (playerTransform.position, cameraTransform.position);
currentDistance = GKC_Utils.distance (playerTransform.position, cameraTransform.position);
if (!pauseCullingState && currentDistance < minDistanceToApplyShader) {
cullingAmountToApply = currentDistance / minDistanceToApplyShader;
if (!pauseCullingState && currentDistance < minDistanceToApplyShader) {
cullingAmountToApply = currentDistance / minDistanceToApplyShader;
cullingActive = true;
} else {
cullingActive = false;
cullingActive = true;
} else {
cullingActive = false;
cullingAmountToApply = 1;
}
cullingAmountToApply = 1;
}
if (cullingActive) {
if (mainPlayerCamera.isFirstPersonActive ()) {
cullingActive = false;
} else {
if (mainPlayerCamera.isFullBodyAwarenessActive ()) {
cullingActive = false;
} else {
bool isCameraTypeFree = mainPlayerCamera.isCameraTypeFree ();
if (cullingActive) {
if (mainPlayerCamera.isFirstPersonActive ()) {
cullingActive = false;
} else {
if (mainPlayerCamera.isFullBodyAwarenessActive ()) {
cullingActive = false;
} else {
bool isCameraTypeFree = mainPlayerCamera.isCameraTypeFree ();
if (!isCameraTypeFree) {
cullingActive = false;
} else {
if (mainPlayerCamera.isPlayerAiming ()) {
cullingAmountToApply = 1;
}
}
}
}
}
if (materialsChangedChecked != cullingActive) {
materialsChangedChecked = cullingActive;
if (!isCameraTypeFree) {
cullingActive = false;
} else {
if (mainPlayerCamera.isPlayerAiming ()) {
cullingAmountToApply = 1;
}
}
}
}
}
if (!materialsStored) {
getMaterialList ();
if (materialsChangedChecked != cullingActive) {
materialsChangedChecked = cullingActive;
materialsStored = true;
}
if (!materialsStored) {
getMaterialList ();
materialsCount = materialList.Count;
materialsStored = true;
}
for (int j = 0; j < materialsCount; j++) {
temporalMaterial = materialList [j];
if (cullingActive) {
temporalMaterial.shader = cullingShader;
materialsCount = materialList.Count;
if (setStippleSize) {
if (stippleSize != previousStippleSize) {
previousStippleSize = stippleSize;
for (int j = 0; j < materialsCount; j++) {
temporalMaterial = materialList [j];
temporalMaterial.SetFloat (stippleSizeID, stippleSize);
}
}
} else {
temporalMaterial.shader = originalShader [j];
}
}
}
currentCullingValue = Mathf.Lerp (currentCullingValue, cullingAmountToApply, Time.deltaTime * slerpCullingSpeed);
if (cullingActive) {
temporalMaterial.shader = cullingShader;
if (currentCullingValue <= 1) {
if (Mathf.Abs (currentCullingValue - previousCullingValue) > 0.01f) {
if (setStippleSize) {
if (stippleSize != previousStippleSize) {
previousStippleSize = stippleSize;
materialsCount = materialList.Count;
temporalMaterial.SetFloat (stippleSizeID, stippleSize);
}
}
} else {
temporalMaterial.shader = originalShader [j];
}
}
}
for (int j = 0; j < materialsCount; j++) {
materialList [j].SetFloat (transparentAmountID, currentCullingValue);
}
currentCullingValue = Mathf.Lerp (currentCullingValue, cullingAmountToApply, Time.deltaTime * slerpCullingSpeed);
previousCullingValue = currentCullingValue;
}
}
}
public void setPauseCullingState (bool state)
{
pauseCullingState = state;
}
public void getMaterialList ()
{
if (materialList.Count == 0) {
int rendererPartsCount = rendererParts.Count;
for (int i = 0; i < rendererPartsCount; i++) {
Renderer currentRenderer = rendererParts [i];
if (currentRenderer != null) {
if (currentRenderer.material.shader != null) {
int materialsLength = currentRenderer.materials.Length;
for (int j = 0; j < materialsLength; j++) {
Material currentMaterial = currentRenderer.materials [j];
if (currentMaterial != null) {
materialList.Add (currentMaterial);
originalShader.Add (currentMaterial.shader);
}
}
}
}
}
}
}
public void clearRendererList ()
{
rendererParts.Clear ();
originalShader.Clear ();
}
public void storePlayerRenderer ()
{
clearRendererList ();
for (int i = 0; i < playerGameObjectList.Count; i++) {
GameObject currentObject = playerGameObjectList [i];
if (currentObject != null) {
Renderer currentRenderer = currentObject.GetComponent<Renderer> ();
if (currentCullingValue <= 1) {
if (Mathf.Abs (currentCullingValue - previousCullingValue) > 0.01f) {
rendererParts.Add (currentRenderer);
}
}
materialsCount = materialList.Count;
for (int i = 0; i < playerGameObjectWithChildList.Count; i++) {
GameObject currentObject = playerGameObjectWithChildList [i];
for (int j = 0; j < materialsCount; j++) {
materialList [j].SetFloat (transparentAmountID, currentCullingValue);
}
if (currentObject != null) {
Component[] components = currentObject.GetComponentsInChildren (typeof(Renderer));
previousCullingValue = currentCullingValue;
}
}
}
int componentsLength = components.Length;
public void setPauseCullingState (bool state)
{
pauseCullingState = state;
}
for (int j = 0; j < componentsLength; j++) {
rendererParts.Add (components [j] as Renderer);
}
}
}
print ("Total amount of " + rendererParts.Count + " render found");
}
public void storePlayerRendererFromEditor ()
{
storePlayerRenderer ();
updateComponent ();
}
public void getMaterialList ()
{
if (materialList.Count == 0) {
int rendererPartsCount = rendererParts.Count;
public void clearRendererListFromEditor ()
{
clearRendererList ();
for (int i = 0; i < rendererPartsCount; i++) {
Renderer currentRenderer = rendererParts [i];
updateComponent ();
}
if (currentRenderer != null) {
public void setCullingSystemEnabledState (bool state)
{
cullingSystemEnabled = state;
}
if (currentRenderer.material.shader != null) {
int materialsLength = currentRenderer.materials.Length;
public void setCullingSystemEnabledStateFromEditor (bool state)
{
setCullingSystemEnabledState (state);
for (int j = 0; j < materialsLength; j++) {
updateComponent ();
}
Material currentMaterial = currentRenderer.materials [j];
public void updateComponent ()
{
GKC_Utils.updateComponent (this);
if (currentMaterial != null) {
GKC_Utils.updateDirtyScene ("Update Player Culling System", gameObject);
}
materialList.Add (currentMaterial);
originalShader.Add (currentMaterial.shader);
}
}
}
}
}
}
}
public void clearRendererList ()
{
rendererParts.Clear ();
originalShader.Clear ();
}
public void setNewPlayerGameObject (GameObject newObject)
{
playerGameObjectList.Clear ();
playerGameObjectList.Add (newObject);
}
public void storePlayerRenderer ()
{
clearRendererList ();
for (int i = 0; i < playerGameObjectList.Count; i++) {
GameObject currentObject = playerGameObjectList [i];
if (currentObject != null) {
Renderer currentRenderer = currentObject.GetComponent<Renderer> ();
rendererParts.Add (currentRenderer);
}
}
for (int i = 0; i < playerGameObjectWithChildList.Count; i++) {
GameObject currentObject = playerGameObjectWithChildList [i];
if (currentObject != null) {
Component [] components = currentObject.GetComponentsInChildren (typeof (Renderer));
int componentsLength = components.Length;
for (int j = 0; j < componentsLength; j++) {
rendererParts.Add (components [j] as Renderer);
}
}
}
if (!Application.isPlaying) {
print ("Total amount of " + rendererParts.Count + " render found");
}
}
public void storePlayerRendererFromEditor ()
{
storePlayerRenderer ();
updateComponent ();
}
public void clearRendererListFromEditor ()
{
clearRendererList ();
updateComponent ();
}
public void setCullingSystemEnabledState (bool state)
{
cullingSystemEnabled = state;
}
public void setCullingSystemEnabledStateFromEditor (bool state)
{
setCullingSystemEnabledState (state);
updateComponent ();
}
public void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Player Culling System", gameObject);
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Others/playerCullingSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -5,328 +5,350 @@ using UnityEngine.Events;
public class setTransparentSurfaces : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public bool checkSurfaceEnabled = true;
public bool checkSurfaceEnabled = true;
public bool checkSurfaceActiveAtStart;
public bool checkSurfaceActiveAtStart;
public bool checkSurfaceActive;
public bool checkSurfaceActive;
public bool lockedCameraActive;
public bool lockedCameraActive;
public LayerMask layer;
public LayerMask layer;
public float capsuleCastRadius = 0.3f;
public float capsuleCastRadius = 0.3f;
public bool useCustomShader;
public Shader customShader;
public bool useCustomShader;
public Shader customShader;
public string mainManagerName = "Set Transparent Surfaces Manager";
public string mainManagerName = "Set Transparent Surfaces Manager";
[Space]
[Header ("Debug")]
[Space]
[Space]
[Header ("Debug")]
[Space]
public bool surfaceFound;
public bool surfaceFoundPreviously;
public bool playerIsUsingDevices;
public bool playerIsUsingDevicesPreviously;
public bool surfaceFound;
public bool surfaceFoundPreviously;
public bool playerIsUsingDevices;
public bool playerIsUsingDevicesPreviously;
public List<GameObject> currentSurfaceGameObjectFoundList = new List<GameObject> ();
public List<GameObject> currentSurfaceGameObjectFoundList = new List<GameObject> ();
[Space]
[Header ("Events Settings")]
[Space]
[Space]
[Header ("Events Settings")]
[Space]
public bool useEventsOnStartCheckSurface;
public UnityEvent eventOnStartCheckSurface;
public bool useEventsOnStopCheckSurface;
public UnityEvent eventOnStopCheckSurface;
public bool useEventsOnStartCheckSurface;
public UnityEvent eventOnStartCheckSurface;
public bool useEventsOnStopCheckSurface;
public UnityEvent eventOnStopCheckSurface;
public bool useEventOnSurfaceFound;
public UnityEvent eventOnSurfaceFound;
public bool useEventOnNoSurfaceFound;
public UnityEvent eventOnNoSurfaceFound;
public bool useEventOnSurfaceFound;
public UnityEvent eventOnSurfaceFound;
public bool useEventOnNoSurfaceFound;
public UnityEvent eventOnNoSurfaceFound;
[Space]
[Header ("Gizmo Settings")]
[Space]
[Space]
[Header ("Gizmo Settings")]
[Space]
public bool showGizmo;
public Color sphereColor = Color.green;
public Color cubeColor = Color.blue;
public bool showGizmo;
public Color sphereColor = Color.green;
public Color cubeColor = Color.blue;
[Space]
[Header ("Components")]
[Space]
[Space]
[Header ("Components")]
[Space]
public playerController playerControllerManager;
public int playerID;
public Transform rayOriginPositionFreeCamera;
public Transform rayTargetPositionFreeCamera;
public Transform rayOriginPositionLockedCamera;
public Transform rayTargetPositionLockedCamera;
public playerController playerControllerManager;
public int playerID;
public Transform rayOriginPositionFreeCamera;
public Transform rayTargetPositionFreeCamera;
public Transform rayOriginPositionLockedCamera;
public Transform rayTargetPositionLockedCamera;
public setTransparentSurfacesSystem setTransparentSurfacesManager;
public setTransparentSurfacesSystem setTransparentSurfacesManager;
RaycastHit[] hits;
float distanceToTarget;
RaycastHit [] hits;
float distanceToTarget;
Vector3 rayDirection;
List<GameObject> surfaceGameObjectList = new List<GameObject> ();
Vector3 point1;
Vector3 point2;
Vector3 rayDirection;
List<GameObject> surfaceGameObjectList = new List<GameObject> ();
Vector3 point1;
Vector3 point2;
GameObject currentSurfaceGameObjectFound;
GameObject currentSurfaceGameObjectFound;
setTransparentSurfacesSystem.surfaceInfo currentSurfaceInfo;
setTransparentSurfacesSystem.surfaceInfo currentSurfaceInfo;
Transform currentRayOriginPosition;
Transform currentRayTargetPosition;
Transform currentRayOriginPosition;
Transform currentRayTargetPosition;
bool playerLocated;
bool playerLocated;
bool setTransparentSurfacesManagerLocated;
bool setTransparentSurfacesManagerLocated;
void Start ()
{
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
void Start ()
{
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
if (!setTransparentSurfacesManagerLocated) {
setTransparentSurfacesManager = setTransparentSurfacesSystem.Instance;
if (!setTransparentSurfacesManagerLocated) {
setTransparentSurfacesManager = setTransparentSurfacesSystem.Instance;
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
}
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
}
if (!setTransparentSurfacesManagerLocated) {
GKC_Utils.instantiateMainManagerOnSceneWithTypeOnApplicationPlaying (setTransparentSurfacesSystem.getMainManagerName (), typeof(setTransparentSurfacesSystem), true);
if (!setTransparentSurfacesManagerLocated) {
GKC_Utils.instantiateMainManagerOnSceneWithTypeOnApplicationPlaying (setTransparentSurfacesSystem.getMainManagerName (), typeof (setTransparentSurfacesSystem), true);
setTransparentSurfacesManager = setTransparentSurfacesSystem.Instance;
setTransparentSurfacesManager = setTransparentSurfacesSystem.Instance;
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
}
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
}
if (!setTransparentSurfacesManagerLocated) {
setTransparentSurfacesManager = FindObjectOfType<setTransparentSurfacesSystem> ();
if (!setTransparentSurfacesManagerLocated) {
setTransparentSurfacesManager = FindObjectOfType<setTransparentSurfacesSystem> ();
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
}
setTransparentSurfacesManagerLocated = setTransparentSurfacesManager != null;
}
if (!setTransparentSurfacesManagerLocated) {
checkSurfaceEnabled = false;
if (!setTransparentSurfacesManagerLocated) {
checkSurfaceEnabled = false;
checkSurfaceActive = false;
}
checkSurfaceActive = false;
}
if (playerControllerManager != null) {
playerID = playerControllerManager.getPlayerID ();
if (playerControllerManager != null) {
playerID = playerControllerManager.getPlayerID ();
playerLocated = true;
}
playerLocated = true;
}
if (checkSurfaceActiveAtStart) {
setCheckSurfaceActiveState (true);
}
}
if (checkSurfaceActiveAtStart) {
setCheckSurfaceActiveState (true);
}
}
void Update ()
{
if (checkSurfaceActive) {
if (lockedCameraActive) {
currentRayOriginPosition = rayOriginPositionLockedCamera;
currentRayTargetPosition = rayTargetPositionLockedCamera;
} else {
currentRayOriginPosition = rayOriginPositionFreeCamera;
currentRayTargetPosition = rayTargetPositionFreeCamera;
}
void Update ()
{
if (checkSurfaceActive) {
if (lockedCameraActive) {
currentRayOriginPosition = rayOriginPositionLockedCamera;
currentRayTargetPosition = rayTargetPositionLockedCamera;
} else {
currentRayOriginPosition = rayOriginPositionFreeCamera;
currentRayTargetPosition = rayTargetPositionFreeCamera;
}
distanceToTarget = GKC_Utils.distance (currentRayOriginPosition.position, currentRayTargetPosition.position);
rayDirection = currentRayOriginPosition.position - currentRayTargetPosition.position;
rayDirection = rayDirection / rayDirection.magnitude;
distanceToTarget = GKC_Utils.distance (currentRayOriginPosition.position, currentRayTargetPosition.position);
rayDirection = currentRayOriginPosition.position - currentRayTargetPosition.position;
rayDirection = rayDirection / rayDirection.magnitude;
if (showGizmo) {
Debug.DrawLine (currentRayTargetPosition.position, (distanceToTarget * rayDirection) + currentRayTargetPosition.position, Color.red, 2);
}
if (showGizmo) {
Debug.DrawLine (currentRayTargetPosition.position, (distanceToTarget * rayDirection) + currentRayTargetPosition.position, Color.red, 2);
}
point1 = currentRayOriginPosition.position - capsuleCastRadius * rayDirection;
point2 = currentRayTargetPosition.position + capsuleCastRadius * rayDirection;
point1 = currentRayOriginPosition.position - capsuleCastRadius * rayDirection;
point2 = currentRayTargetPosition.position + capsuleCastRadius * rayDirection;
hits = Physics.CapsuleCastAll (point1, point2, capsuleCastRadius, rayDirection, 0, layer);
hits = Physics.CapsuleCastAll (point1, point2, capsuleCastRadius, rayDirection, 0, layer);
surfaceFound = hits.Length > 0;
surfaceFound = hits.Length > 0;
if (surfaceFound != surfaceFoundPreviously) {
surfaceFoundPreviously = surfaceFound;
if (surfaceFound != surfaceFoundPreviously) {
surfaceFoundPreviously = surfaceFound;
if (surfaceFoundPreviously) {
if (useEventOnSurfaceFound) {
eventOnSurfaceFound.Invoke ();
}
} else {
if (useEventOnNoSurfaceFound) {
eventOnNoSurfaceFound.Invoke ();
}
}
}
if (surfaceFoundPreviously) {
if (useEventOnSurfaceFound) {
eventOnSurfaceFound.Invoke ();
}
} else {
if (useEventOnNoSurfaceFound) {
eventOnNoSurfaceFound.Invoke ();
}
}
}
if (playerLocated) {
playerIsUsingDevices = playerControllerManager.isUsingDevice ();
}
if (playerLocated) {
playerIsUsingDevices = playerControllerManager.isUsingDevice ();
}
if (playerIsUsingDevices != playerIsUsingDevicesPreviously) {
playerIsUsingDevicesPreviously = playerIsUsingDevices;
if (playerIsUsingDevices != playerIsUsingDevicesPreviously) {
playerIsUsingDevicesPreviously = playerIsUsingDevices;
changeSurfacesToTransparentOrRegularTemporaly (!playerIsUsingDevices);
}
changeSurfacesToTransparentOrRegularTemporaly (!playerIsUsingDevices);
}
surfaceGameObjectList.Clear ();
surfaceGameObjectList.Clear ();
for (int i = 0; i < hits.Length; i++) {
currentSurfaceGameObjectFound = hits [i].collider.gameObject;
if (!setTransparentSurfacesManager.listContainsSurface (currentSurfaceGameObjectFound)) {
if (useCustomShader) {
setTransparentSurfacesManager.addNewSurface (currentSurfaceGameObjectFound, customShader);
} else {
setTransparentSurfacesManager.addNewSurface (currentSurfaceGameObjectFound, null);
}
} else {
setTransparentSurfacesManager.checkSurfaceToSetTransparentAgain (currentSurfaceGameObjectFound);
}
if (!currentSurfaceGameObjectFoundList.Contains (currentSurfaceGameObjectFound)) {
currentSurfaceGameObjectFoundList.Add (currentSurfaceGameObjectFound);
setTransparentSurfacesManager.addPlayerIDToSurface (playerID, currentSurfaceGameObjectFound);
}
surfaceGameObjectList.Add (currentSurfaceGameObjectFound);
}
for (int i = 0; i < setTransparentSurfacesManager.surfaceInfoList.Count; i++) {
currentSurfaceInfo = setTransparentSurfacesManager.surfaceInfoList [i];
if (!surfaceGameObjectList.Contains (currentSurfaceInfo.surfaceGameObject)) {
if (currentSurfaceInfo.playerIDs.Contains (playerID)) {
setTransparentSurfacesManager.removePlayerIDToSurface (playerID, i);
}
if (currentSurfaceGameObjectFoundList.Contains (currentSurfaceInfo.surfaceGameObject)) {
currentSurfaceGameObjectFoundList.Remove (currentSurfaceInfo.surfaceGameObject);
}
if (currentSurfaceInfo.numberOfPlayersFound < 1 && !currentSurfaceInfo.changingToOriginalActive) {
setTransparentSurfacesManager.setSurfaceToRegular (i, true);
i = 0;
}
}
}
}
}
public void checkSurfacesToRemove ()
{
for (int i = 0; i < setTransparentSurfacesManager.surfaceInfoList.Count; i++) {
currentSurfaceInfo = setTransparentSurfacesManager.surfaceInfoList [i];
if (currentSurfaceGameObjectFoundList.Contains (currentSurfaceInfo.surfaceGameObject)) {
if (currentSurfaceInfo.playerIDs.Contains (playerID)) {
setTransparentSurfacesManager.removePlayerIDToSurface (playerID, i);
}
}
}
}
public void changeSurfacesToTransparentOrRegularTemporaly (bool state)
{
for (int i = 0; i < setTransparentSurfacesManager.surfaceInfoList.Count; i++) {
currentSurfaceInfo = setTransparentSurfacesManager.surfaceInfoList [i];
if (currentSurfaceGameObjectFoundList.Contains (currentSurfaceInfo.surfaceGameObject)) {
if (currentSurfaceInfo.playerIDs.Contains (playerID)) {
setTransparentSurfacesManager.changeSurfacesToTransparentOrRegularTemporaly (playerID, i, state);
}
}
}
}
public void setCheckSurfaceActiveState (bool state)
{
if (!checkSurfaceEnabled) {
return;
}
checkSurfaceActive = state;
if (!checkSurfaceActive) {
checkSurfacesToRemove ();
setTransparentSurfacesManager.checkSurfacesToRemove ();
}
if (checkSurfaceActive) {
if (useEventsOnStartCheckSurface) {
eventOnStartCheckSurface.Invoke ();
}
} else {
if (useEventsOnStopCheckSurface) {
eventOnStopCheckSurface.Invoke ();
}
}
}
public void setLockedCameraActiveState (bool state)
{
lockedCameraActive = state;
}
void OnDrawGizmos ()
{
if (!showGizmo) {
return;
}
if (GKC_Utils.isCurrentSelectionActiveGameObject (gameObject)) {
DrawGizmos ();
}
}
void OnDrawGizmosSelected ()
{
DrawGizmos ();
}
void DrawGizmos ()
{
if (showGizmo && Application.isPlaying && checkSurfaceActive) {
Gizmos.color = sphereColor;
Gizmos.DrawSphere (point1, capsuleCastRadius);
Gizmos.DrawSphere (point2, capsuleCastRadius);
Gizmos.color = cubeColor;
Vector3 scale = new Vector3 (capsuleCastRadius * 2, capsuleCastRadius * 2, distanceToTarget - capsuleCastRadius * 2);
Matrix4x4 cubeTransform = Matrix4x4.TRS (((distanceToTarget / 2) * rayDirection) +
currentRayTargetPosition.position,
Quaternion.LookRotation (rayDirection, point1 - point2), scale);
Matrix4x4 oldGizmosMatrix = Gizmos.matrix;
Gizmos.matrix *= cubeTransform;
Gizmos.DrawCube (Vector3.zero, Vector3.one);
Gizmos.matrix = oldGizmosMatrix;
}
}
for (int i = 0; i < hits.Length; i++) {
currentSurfaceGameObjectFound = hits [i].collider.gameObject;
if (!setTransparentSurfacesManager.listContainsSurface (currentSurfaceGameObjectFound)) {
if (useCustomShader) {
setTransparentSurfacesManager.addNewSurface (currentSurfaceGameObjectFound, customShader);
} else {
setTransparentSurfacesManager.addNewSurface (currentSurfaceGameObjectFound, null);
}
} else {
setTransparentSurfacesManager.checkSurfaceToSetTransparentAgain (currentSurfaceGameObjectFound);
}
if (!currentSurfaceGameObjectFoundList.Contains (currentSurfaceGameObjectFound)) {
currentSurfaceGameObjectFoundList.Add (currentSurfaceGameObjectFound);
setTransparentSurfacesManager.addPlayerIDToSurface (playerID, currentSurfaceGameObjectFound);
}
surfaceGameObjectList.Add (currentSurfaceGameObjectFound);
}
for (int i = 0; i < setTransparentSurfacesManager.surfaceInfoList.Count; i++) {
currentSurfaceInfo = setTransparentSurfacesManager.surfaceInfoList [i];
if (!surfaceGameObjectList.Contains (currentSurfaceInfo.surfaceGameObject)) {
if (currentSurfaceInfo.playerIDs.Contains (playerID)) {
setTransparentSurfacesManager.removePlayerIDToSurface (playerID, i);
}
if (currentSurfaceGameObjectFoundList.Contains (currentSurfaceInfo.surfaceGameObject)) {
currentSurfaceGameObjectFoundList.Remove (currentSurfaceInfo.surfaceGameObject);
}
if (currentSurfaceInfo.numberOfPlayersFound < 1 && !currentSurfaceInfo.changingToOriginalActive) {
setTransparentSurfacesManager.setSurfaceToRegular (i, true);
i = 0;
}
}
}
}
}
public void checkSurfacesToRemove ()
{
for (int i = 0; i < setTransparentSurfacesManager.surfaceInfoList.Count; i++) {
currentSurfaceInfo = setTransparentSurfacesManager.surfaceInfoList [i];
if (currentSurfaceGameObjectFoundList.Contains (currentSurfaceInfo.surfaceGameObject)) {
if (currentSurfaceInfo.playerIDs.Contains (playerID)) {
setTransparentSurfacesManager.removePlayerIDToSurface (playerID, i);
}
}
}
}
public void changeSurfacesToTransparentOrRegularTemporaly (bool state)
{
for (int i = 0; i < setTransparentSurfacesManager.surfaceInfoList.Count; i++) {
currentSurfaceInfo = setTransparentSurfacesManager.surfaceInfoList [i];
if (currentSurfaceGameObjectFoundList.Contains (currentSurfaceInfo.surfaceGameObject)) {
if (currentSurfaceInfo.playerIDs.Contains (playerID)) {
setTransparentSurfacesManager.changeSurfacesToTransparentOrRegularTemporaly (playerID, i, state);
}
}
}
}
public void setCheckSurfaceActiveState (bool state)
{
if (!checkSurfaceEnabled) {
return;
}
checkSurfaceActive = state;
if (!checkSurfaceActive) {
checkSurfacesToRemove ();
setTransparentSurfacesManager.checkSurfacesToRemove ();
}
if (checkSurfaceActive) {
if (useEventsOnStartCheckSurface) {
eventOnStartCheckSurface.Invoke ();
}
} else {
if (useEventsOnStopCheckSurface) {
eventOnStopCheckSurface.Invoke ();
}
}
}
public void setLockedCameraActiveState (bool state)
{
lockedCameraActive = state;
}
#if UNITY_EDITOR
void OnDrawGizmos ()
{
if (!showGizmo) {
return;
}
if (GKC_Utils.isCurrentSelectionActiveGameObject (gameObject)) {
DrawGizmos ();
}
}
void OnDrawGizmosSelected ()
{
DrawGizmos ();
}
void DrawGizmos ()
{
if (showGizmo && Application.isPlaying && checkSurfaceActive) {
Gizmos.color = sphereColor;
Gizmos.DrawSphere (point1, capsuleCastRadius);
Gizmos.DrawSphere (point2, capsuleCastRadius);
Gizmos.color = cubeColor;
Vector3 scale = new Vector3 (capsuleCastRadius * 2, capsuleCastRadius * 2, distanceToTarget - capsuleCastRadius * 2);
Matrix4x4 cubeTransform = Matrix4x4.TRS (((distanceToTarget / 2) * rayDirection) +
currentRayTargetPosition.position,
Quaternion.LookRotation (rayDirection, point1 - point2), scale);
Matrix4x4 oldGizmosMatrix = Gizmos.matrix;
Gizmos.matrix *= cubeTransform;
Gizmos.DrawCube (Vector3.zero, Vector3.one);
Gizmos.matrix = oldGizmosMatrix;
}
}
#endif
public void setCheckSurfaceEnabledState (bool state)
{
checkSurfaceEnabled = state;
}
public void setCheckSurfaceEnabledStateFromEditor (bool state)
{
setCheckSurfaceEnabledState (state);
updateComponent ();
}
void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Transparent Surface", gameObject);
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Others/setTransparentSurfaces.cs
uploadId: 814740
uploadId: 889948

View File

@@ -4,360 +4,379 @@ using UnityEngine;
public class setTransparentSurfacesSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public bool checkSurfaceEnabled = true;
public bool checkSurfaceEnabled = true;
public Shader transparentShader;
public float alphaBlendSpeed = 5;
public float alphaTransparency = 0.2f;
public Shader transparentShader;
public float alphaBlendSpeed = 5;
public float alphaTransparency = 0.2f;
public bool useAlphaColor = true;
public string transparentAmountName = "_TransparentAmount";
public bool useAlphaColor = true;
public string transparentAmountName = "_TransparentAmount";
public string colorPropertyName = "_Color";
public string colorPropertyName = "_Color";
[Space]
[Header ("Debug")]
[Space]
[Header ("Debug")]
[Space]
public List<surfaceInfo> surfaceInfoList = new List<surfaceInfo> ();
public List<GameObject> surfaceGameObjectList = new List<GameObject> ();
public List<surfaceInfo> surfaceInfoList = new List<surfaceInfo> ();
public List<GameObject> surfaceGameObjectList = new List<GameObject> ();
surfaceInfo newSurfaceInfo;
materialInfo newMaterialInfo;
surfaceInfo newSurfaceInfo;
materialInfo newMaterialInfo;
int transparentAmountID = -1;
int transparentAmountID = -1;
int colorID = -1;
public const string mainManagerName = "Set Transparent Surfaces Manager";
public const string mainManagerName = "Set Transparent Surfaces Manager";
public static string getMainManagerName ()
{
return mainManagerName;
}
public static string getMainManagerName ()
{
return mainManagerName;
}
private static setTransparentSurfacesSystem _setTransparentSurfacesSystemInstance;
private static setTransparentSurfacesSystem _setTransparentSurfacesSystemInstance;
public static setTransparentSurfacesSystem Instance { get { return _setTransparentSurfacesSystemInstance; } }
public static setTransparentSurfacesSystem Instance { get { return _setTransparentSurfacesSystemInstance; } }
bool instanceInitialized;
bool instanceInitialized;
public void getComponentInstance ()
{
if (instanceInitialized) {
return;
}
public void getComponentInstance ()
{
if (instanceInitialized) {
return;
}
if (_setTransparentSurfacesSystemInstance != null && _setTransparentSurfacesSystemInstance != this) {
Destroy (this.gameObject);
if (_setTransparentSurfacesSystemInstance != null && _setTransparentSurfacesSystemInstance != this) {
Destroy (this.gameObject);
return;
}
return;
}
_setTransparentSurfacesSystemInstance = this;
_setTransparentSurfacesSystemInstance = this;
instanceInitialized = true;
}
instanceInitialized = true;
}
void Awake ()
{
getComponentInstance ();
}
void Awake ()
{
getComponentInstance ();
}
public void addNewSurface (GameObject newSurface, Shader customShader)
{
if (!checkSurfaceEnabled) {
return;
}
public void addNewSurface (GameObject newSurface, Shader customShader)
{
if (!checkSurfaceEnabled) {
return;
}
newSurfaceInfo = new surfaceInfo ();
newSurfaceInfo.surfaceGameObject = newSurface;
newSurfaceInfo = new surfaceInfo ();
newSurfaceInfo.surfaceGameObject = newSurface;
Component[] components = newSurfaceInfo.surfaceGameObject.GetComponentsInChildren (typeof(Renderer));
Component [] components = newSurfaceInfo.surfaceGameObject.GetComponentsInChildren (typeof (Renderer));
int componentsLength = components.Length;
int componentsLength = components.Length;
int colorID = Shader.PropertyToID (colorPropertyName);
if (colorID == -1) {
colorID = Shader.PropertyToID (colorPropertyName);
}
for (int i = 0; i < componentsLength; i++) {
Renderer child = components [i] as Renderer;
Renderer child = components [i] as Renderer;
if (child.material.shader != null) {
int materialsLength = child.materials.Length;
if (child.material.shader != null) {
int materialsLength = child.materials.Length;
for (int j = 0; j < materialsLength; j++) {
Material currentMaterial = child.materials [j];
for (int j = 0; j < materialsLength; j++) {
Material currentMaterial = child.materials [j];
newMaterialInfo = new materialInfo ();
newMaterialInfo.surfaceMaterial = currentMaterial;
newMaterialInfo = new materialInfo ();
newMaterialInfo.surfaceMaterial = currentMaterial;
float colorValue = 1;
float colorValue = 1;
if (colorID != -1) {
if (currentMaterial.HasProperty (colorID)) {
Color alpha = currentMaterial.color;
if (currentMaterial.HasProperty (colorID)) {
Color alpha = currentMaterial.color;
colorValue = alpha.a;
}
colorValue = alpha.a;
}
}
newMaterialInfo.originalAlphaColor = colorValue;
newMaterialInfo.originalAlphaColor = colorValue;
newSurfaceInfo.materialInfoList.Add (newMaterialInfo);
newSurfaceInfo.originalShader.Add (currentMaterial.shader);
newSurfaceInfo.materialInfoList.Add (newMaterialInfo);
newSurfaceInfo.originalShader.Add (currentMaterial.shader);
if (customShader != null) {
currentMaterial.shader = customShader;
if (customShader != null) {
currentMaterial.shader = customShader;
newSurfaceInfo.customShader = customShader;
} else {
currentMaterial.shader = transparentShader;
newSurfaceInfo.customShader = customShader;
} else {
currentMaterial.shader = transparentShader;
newSurfaceInfo.customShader = transparentShader;
}
newSurfaceInfo.customShader = transparentShader;
}
newSurfaceInfo.materialsAmount++;
}
}
}
newSurfaceInfo.materialsAmount++;
}
}
}
setSurfaceTransparent (newSurfaceInfo);
surfaceInfoList.Add (newSurfaceInfo);
setSurfaceTransparent (newSurfaceInfo);
surfaceGameObjectList.Add (newSurfaceInfo.surfaceGameObject);
}
surfaceInfoList.Add (newSurfaceInfo);
public bool listContainsSurface (GameObject surfaceToCheck)
{
if (!checkSurfaceEnabled) {
return false;
}
surfaceGameObjectList.Add (newSurfaceInfo.surfaceGameObject);
}
if (surfaceGameObjectList.Contains (surfaceToCheck)) {
return true;
}
public bool listContainsSurface (GameObject surfaceToCheck)
{
if (!checkSurfaceEnabled) {
return false;
}
return false;
}
if (surfaceGameObjectList.Contains (surfaceToCheck)) {
return true;
}
public void setSurfaceToRegular (int surfaceIndex, bool removeSurfaceAtEnd)
{
if (!checkSurfaceEnabled) {
return;
}
return false;
}
surfaceInfo currentSurfaceToCheck = surfaceInfoList [surfaceIndex];
public void setSurfaceToRegular (int surfaceIndex, bool removeSurfaceAtEnd)
{
if (!checkSurfaceEnabled) {
return;
}
currentSurfaceToCheck.changingToOriginalActive = true;
currentSurfaceToCheck.currentMaterialsChangedAmount = 0;
currentSurfaceToCheck.changingToTransparentActive = false;
surfaceInfo currentSurfaceToCheck = surfaceInfoList [surfaceIndex];
currentSurfaceToCheck.changingToOriginalTemporaly = !removeSurfaceAtEnd;
currentSurfaceToCheck.changingToOriginalActive = true;
currentSurfaceToCheck.currentMaterialsChangedAmount = 0;
currentSurfaceToCheck.changingToTransparentActive = false;
for (int j = 0; j < currentSurfaceToCheck.materialInfoList.Count; j++) {
setAlphaValue (currentSurfaceToCheck, j, currentSurfaceToCheck.materialInfoList [j].surfaceMaterial,
false, currentSurfaceToCheck.originalShader [j], currentSurfaceToCheck.materialInfoList [j].originalAlphaColor, removeSurfaceAtEnd);
}
}
currentSurfaceToCheck.changingToOriginalTemporaly = !removeSurfaceAtEnd;
public void checkSurfaceToSetTransparentAgain (GameObject surfaceToCheck)
{
if (!checkSurfaceEnabled) {
return;
}
for (int j = 0; j < currentSurfaceToCheck.materialInfoList.Count; j++) {
setAlphaValue (currentSurfaceToCheck, j, currentSurfaceToCheck.materialInfoList [j].surfaceMaterial,
false, currentSurfaceToCheck.originalShader [j], currentSurfaceToCheck.materialInfoList [j].originalAlphaColor, removeSurfaceAtEnd);
}
}
int surfaceIndex = surfaceGameObjectList.IndexOf (surfaceToCheck);
public void checkSurfaceToSetTransparentAgain (GameObject surfaceToCheck)
{
if (!checkSurfaceEnabled) {
return;
}
if (surfaceIndex > -1) {
surfaceInfo currentSurfaceToCheck = surfaceInfoList [surfaceIndex];
int surfaceIndex = surfaceGameObjectList.IndexOf (surfaceToCheck);
if (currentSurfaceToCheck.changingToOriginalActive && !currentSurfaceToCheck.changingToOriginalTemporaly) {
// print ("changing to original, stopping");
setSurfaceTransparent (currentSurfaceToCheck);
}
}
}
if (surfaceIndex > -1) {
surfaceInfo currentSurfaceToCheck = surfaceInfoList [surfaceIndex];
public void setSurfaceTransparent (surfaceInfo currentSurfaceToCheck)
{
currentSurfaceToCheck.changingToOriginalActive = false;
currentSurfaceToCheck.currentMaterialsChangedAmount = 0;
currentSurfaceToCheck.changingToTransparentActive = true;
if (currentSurfaceToCheck.changingToOriginalActive && !currentSurfaceToCheck.changingToOriginalTemporaly) {
// print ("changing to original, stopping");
setSurfaceTransparent (currentSurfaceToCheck);
}
}
}
for (int j = 0; j < currentSurfaceToCheck.materialInfoList.Count; j++) {
setAlphaValue (currentSurfaceToCheck, j, currentSurfaceToCheck.materialInfoList [j].surfaceMaterial,
true, currentSurfaceToCheck.originalShader [j], currentSurfaceToCheck.materialInfoList [j].originalAlphaColor, false);
}
}
public void setSurfaceTransparent (surfaceInfo currentSurfaceToCheck)
{
currentSurfaceToCheck.changingToOriginalActive = false;
currentSurfaceToCheck.currentMaterialsChangedAmount = 0;
currentSurfaceToCheck.changingToTransparentActive = true;
for (int j = 0; j < currentSurfaceToCheck.materialInfoList.Count; j++) {
setAlphaValue (currentSurfaceToCheck, j, currentSurfaceToCheck.materialInfoList [j].surfaceMaterial,
true, currentSurfaceToCheck.originalShader [j], currentSurfaceToCheck.materialInfoList [j].originalAlphaColor, false);
}
}
public void setAlphaValue (surfaceInfo currentSurfaceToCheck, int surfaceIndex, Material currentMaterial,
bool changingToTransparent, Shader originalShader, float originalAlphaColor, bool removeSurfaceAtEnd)
{
if (currentSurfaceToCheck.materialInfoList [surfaceIndex].alphaBlendCoroutine != null) {
StopCoroutine (currentSurfaceToCheck.materialInfoList [surfaceIndex].alphaBlendCoroutine);
}
public void setAlphaValue (surfaceInfo currentSurfaceToCheck, int surfaceIndex, Material currentMaterial,
bool changingToTransparent, Shader originalShader, float originalAlphaColor, bool removeSurfaceAtEnd)
{
if (currentSurfaceToCheck.materialInfoList [surfaceIndex].alphaBlendCoroutine != null) {
StopCoroutine (currentSurfaceToCheck.materialInfoList [surfaceIndex].alphaBlendCoroutine);
}
currentSurfaceToCheck.materialInfoList [surfaceIndex].alphaBlendCoroutine =
StartCoroutine (setAlphaValueCoroutine (currentSurfaceToCheck, currentMaterial,
changingToTransparent, originalShader, originalAlphaColor, removeSurfaceAtEnd));
}
currentSurfaceToCheck.materialInfoList [surfaceIndex].alphaBlendCoroutine =
StartCoroutine (setAlphaValueCoroutine (currentSurfaceToCheck, currentMaterial,
changingToTransparent, originalShader, originalAlphaColor, removeSurfaceAtEnd));
}
IEnumerator setAlphaValueCoroutine (surfaceInfo currentSurfaceToCheck, Material currentMaterial, bool changingToTransparent,
Shader originalShader, float originalAlphaColor, bool removeSurfaceAtEnd)
{
float targetValue = originalAlphaColor;
IEnumerator setAlphaValueCoroutine (surfaceInfo currentSurfaceToCheck, Material currentMaterial, bool changingToTransparent,
Shader originalShader, float originalAlphaColor, bool removeSurfaceAtEnd)
{
float targetValue = originalAlphaColor;
if (changingToTransparent) {
targetValue = alphaTransparency;
if (changingToTransparent) {
targetValue = alphaTransparency;
if (currentSurfaceToCheck.changingToOriginalTemporaly) {
currentMaterial.shader = currentSurfaceToCheck.customShader;
}
}
if (currentSurfaceToCheck.changingToOriginalTemporaly) {
currentMaterial.shader = currentSurfaceToCheck.customShader;
}
}
if (useAlphaColor) {
Color alpha = currentMaterial.color;
if (colorID == -1) {
colorID = Shader.PropertyToID (colorPropertyName);
}
while (alpha.a != targetValue) {
alpha.a = Mathf.MoveTowards (alpha.a, targetValue, Time.deltaTime * alphaBlendSpeed);
currentMaterial.color = alpha;
if (useAlphaColor) {
if (currentMaterial.HasProperty (colorID)) {
Color alpha = currentMaterial.GetColor (colorID);
yield return null;
}
} else {
if (transparentAmountID == -1) {
transparentAmountID = Shader.PropertyToID (transparentAmountName);
}
while (alpha.a != targetValue) {
alpha.a = Mathf.MoveTowards (alpha.a, targetValue, Time.deltaTime * alphaBlendSpeed);
if (currentMaterial.HasProperty (transparentAmountID)) {
currentMaterial.SetColor (colorID, alpha);
float currentTransparentAmount = currentMaterial.GetFloat (transparentAmountID);
yield return null;
}
}
//Color alpha = currentMaterial.color;
while (currentTransparentAmount != targetValue) {
currentTransparentAmount = Mathf.MoveTowards (currentTransparentAmount, targetValue, Time.deltaTime * alphaBlendSpeed);
currentMaterial.SetFloat (transparentAmountID, currentTransparentAmount);
//while (alpha.a != targetValue) {
// alpha.a = Mathf.MoveTowards (alpha.a, targetValue, Time.deltaTime * alphaBlendSpeed);
// currentMaterial.color = alpha;
yield return null;
}
} else {
// yield return null;
//}
} else {
if (transparentAmountID == -1) {
transparentAmountID = Shader.PropertyToID (transparentAmountName);
}
if (currentMaterial.HasProperty (transparentAmountID)) {
float currentTransparentAmount = currentMaterial.GetFloat (transparentAmountID);
while (currentTransparentAmount != targetValue) {
currentTransparentAmount = Mathf.MoveTowards (currentTransparentAmount, targetValue, Time.deltaTime * alphaBlendSpeed);
currentMaterial.SetFloat (transparentAmountID, currentTransparentAmount);
yield return null;
}
} else {
yield return null;
}
}
}
if (!changingToTransparent) {
currentMaterial.shader = originalShader;
}
if (!changingToTransparent) {
currentMaterial.shader = originalShader;
}
if (currentSurfaceToCheck.changingToOriginalActive) {
currentSurfaceToCheck.currentMaterialsChangedAmount++;
if (currentSurfaceToCheck.changingToOriginalActive) {
currentSurfaceToCheck.currentMaterialsChangedAmount++;
if (removeSurfaceAtEnd) {
if (currentSurfaceToCheck.currentMaterialsChangedAmount == currentSurfaceToCheck.materialsAmount) {
surfaceInfoList.Remove (currentSurfaceToCheck);
if (removeSurfaceAtEnd) {
if (currentSurfaceToCheck.currentMaterialsChangedAmount == currentSurfaceToCheck.materialsAmount) {
surfaceInfoList.Remove (currentSurfaceToCheck);
surfaceGameObjectList.Remove (currentSurfaceToCheck.surfaceGameObject);
}
}
} else {
currentSurfaceToCheck.currentMaterialsChangedAmount++;
surfaceGameObjectList.Remove (currentSurfaceToCheck.surfaceGameObject);
}
}
} else {
currentSurfaceToCheck.currentMaterialsChangedAmount++;
if (currentSurfaceToCheck.currentMaterialsChangedAmount == currentSurfaceToCheck.materialsAmount) {
currentSurfaceToCheck.changingToTransparentActive = false;
if (currentSurfaceToCheck.currentMaterialsChangedAmount == currentSurfaceToCheck.materialsAmount) {
currentSurfaceToCheck.changingToTransparentActive = false;
currentSurfaceToCheck.changingToOriginalTemporaly = false;
}
}
}
currentSurfaceToCheck.changingToOriginalTemporaly = false;
}
}
}
public void checkSurfacesToRemove ()
{
if (!checkSurfaceEnabled) {
return;
}
public void checkSurfacesToRemove ()
{
if (!checkSurfaceEnabled) {
return;
}
for (int i = 0; i < surfaceInfoList.Count; i++) {
surfaceInfo currentSurfaceToCheck = surfaceInfoList [i];
if (currentSurfaceToCheck.numberOfPlayersFound == 0) {
setSurfaceToRegular (i, true);
}
}
}
for (int i = 0; i < surfaceInfoList.Count; i++) {
surfaceInfo currentSurfaceToCheck = surfaceInfoList [i];
public void changeSurfacesToTransparentOrRegularTemporaly (int playerID, int surfaceIndex, bool setTransparentSurface)
{
if (surfaceInfoList [surfaceIndex].playerIDs.Contains (playerID)) {
if (setTransparentSurface) {
// print ("transparent");
setSurfaceTransparent (surfaceInfoList [surfaceIndex]);
} else {
// print ("regular");
setSurfaceToRegular (surfaceIndex, false);
}
}
}
if (currentSurfaceToCheck.numberOfPlayersFound == 0) {
setSurfaceToRegular (i, true);
}
}
}
public void addPlayerIDToSurface (int playerID, GameObject surfaceToCheck)
{
if (!checkSurfaceEnabled) {
return;
}
public void changeSurfacesToTransparentOrRegularTemporaly (int playerID, int surfaceIndex, bool setTransparentSurface)
{
if (surfaceInfoList [surfaceIndex].playerIDs.Contains (playerID)) {
if (setTransparentSurface) {
// print ("transparent");
setSurfaceTransparent (surfaceInfoList [surfaceIndex]);
} else {
// print ("regular");
setSurfaceToRegular (surfaceIndex, false);
}
}
}
for (int i = 0; i < surfaceInfoList.Count; i++) {
if (surfaceInfoList [i].surfaceGameObject == surfaceToCheck) {
if (!surfaceInfoList [i].playerIDs.Contains (playerID)) {
surfaceInfoList [i].playerIDs.Add (playerID);
public void addPlayerIDToSurface (int playerID, GameObject surfaceToCheck)
{
if (!checkSurfaceEnabled) {
return;
}
surfaceInfoList [i].numberOfPlayersFound++;
for (int i = 0; i < surfaceInfoList.Count; i++) {
if (surfaceInfoList [i].surfaceGameObject == surfaceToCheck) {
if (!surfaceInfoList [i].playerIDs.Contains (playerID)) {
surfaceInfoList [i].playerIDs.Add (playerID);
return;
}
}
}
}
surfaceInfoList [i].numberOfPlayersFound++;
public void removePlayerIDToSurface (int playerID, int surfaceIndex)
{
if (!checkSurfaceEnabled) {
return;
}
return;
}
}
}
}
if (surfaceInfoList [surfaceIndex].playerIDs.Contains (playerID)) {
surfaceInfoList [surfaceIndex].playerIDs.Remove (playerID);
public void removePlayerIDToSurface (int playerID, int surfaceIndex)
{
if (!checkSurfaceEnabled) {
return;
}
surfaceInfoList [surfaceIndex].numberOfPlayersFound--;
}
}
if (surfaceInfoList [surfaceIndex].playerIDs.Contains (playerID)) {
surfaceInfoList [surfaceIndex].playerIDs.Remove (playerID);
[System.Serializable]
public class surfaceInfo
{
public GameObject surfaceGameObject;
public List<Shader> originalShader = new List<Shader> ();
public List<materialInfo> materialInfoList = new List<materialInfo> ();
public List<int> playerIDs = new List<int> ();
public int numberOfPlayersFound;
surfaceInfoList [surfaceIndex].numberOfPlayersFound--;
}
}
public bool changingToTransparentActive;
public bool changingToOriginalActive;
public bool changingToOriginalTemporaly;
[System.Serializable]
public class surfaceInfo
{
public GameObject surfaceGameObject;
public List<Shader> originalShader = new List<Shader> ();
public List<materialInfo> materialInfoList = new List<materialInfo> ();
public List<int> playerIDs = new List<int> ();
public int numberOfPlayersFound;
public int materialsAmount;
public int currentMaterialsChangedAmount;
public bool changingToTransparentActive;
public bool changingToOriginalActive;
public bool changingToOriginalTemporaly;
public Shader customShader;
}
public int materialsAmount;
public int currentMaterialsChangedAmount;
[System.Serializable]
public class materialInfo
{
public Material surfaceMaterial;
public Coroutine alphaBlendCoroutine;
public float originalAlphaColor;
}
public Shader customShader;
}
[System.Serializable]
public class materialInfo
{
public Material surfaceMaterial;
public Coroutine alphaBlendCoroutine;
public float originalAlphaColor;
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Others/setTransparentSurfacesSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Others/simpleMoveCameraToPosition.cs
uploadId: 814740
uploadId: 889948

View File

@@ -12,7 +12,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/camera2_5dSplineZoneOptions.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/camera2_5dZoneLimitSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/cameraAxisComponentsInfo.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/cameraControllerManager.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/cameraStateInfo.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/externalCameraShakeSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/externalShakeInfo.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/externalShakeInfoListElement.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/externalShakeListManager.cs
uploadId: 814740
uploadId: 889948

View File

@@ -11,7 +11,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/headBob.cs
uploadId: 814740
uploadId: 889948

View File

@@ -5,7 +5,6 @@ using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using static UnityEngine.GraphicsBuffer;
public class playerCamera : cameraControllerManager
{
@@ -2015,6 +2014,19 @@ public class playerCamera : cameraControllerManager
lookCameraDirection.localPosition = new Vector3 (0, lookCameraDirection.localPosition.y, 0);
}
}
} else {
if (useTopDownView) {
if (currentLockedCameraAxisInfo.showCameraCursorWhenNotAiming) {
if (!lookingAtPoint && !lookingAtTarget) {
if (!playerIsBusy () && playerControllerManager.canPlayerMove ()) {
setLookDirection = true;
return;
}
}
}
}
}
currentCameraMovementPosition = vector3Zero;
@@ -2926,7 +2938,7 @@ public class playerCamera : cameraControllerManager
horizontalCameraLimitActiveOnAir = state;
}
public float getCurrentDeltaTime ()
float getCurrentDeltaTime ()
{
currentDeltaTime = Time.deltaTime;
@@ -2945,6 +2957,25 @@ public class playerCamera : cameraControllerManager
return currentDeltaTime;
}
float getCurrentFixedDeltaTime ()
{
float currentFixedDeltaTime = Time.fixedDeltaTime;
if (regularMovementOnBulletTime) {
currentScaleTime = GKC_Utils.getCurrentDeltaTime ();
if (useUnscaledTimeOnBulletTime) {
if (currentScaleTime < 1) {
currentFixedDeltaTime = Time.unscaledDeltaTime;
}
} else {
currentFixedDeltaTime *= currentScaleTime;
}
}
return currentFixedDeltaTime;
}
public void setShotCameraNoise (Vector2 noiseAmount)
{
shotCameraNoise = noiseAmount;
@@ -3203,7 +3234,7 @@ public class playerCamera : cameraControllerManager
if (!isCameraTypeFree ()) {
if (!driving) {
followPlayerPositionOnLockedCamera (currentFixedUpdateDeltaTime);
followPlayerPositionOnLockedCamera (getCurrentFixedDeltaTime ());
}
} else {
updateSmoothPlayerCameraPosition ();
@@ -3422,8 +3453,12 @@ public class playerCamera : cameraControllerManager
lockedCameraPivot.position = new Vector3 (lockedCameraPivot.position.x, newVerticalPosition, newHorizontalPosition);
}
} else {
lockedCameraPivot.position = Vector3.SmoothDamp (lockedCameraPivot.position,
targetPosition, ref lockedCameraFollowPlayerPositionVelocity, currentLockedCameraAxisInfo.followPlayerPositionSpeed);
if (currentLockedCameraAxisInfo.useSmoothDampToFollowPlayerPosition) {
lockedCameraPivot.position = Vector3.SmoothDamp (lockedCameraPivot.position,
targetPosition, ref lockedCameraFollowPlayerPositionVelocity, currentLockedCameraAxisInfo.followPlayerPositionSpeed);
} else {
lockedCameraPivot.position = Vector3.Lerp (lockedCameraPivot.position, targetPosition, deltaTimeToUse * currentLockedCameraAxisInfo.followPlayerPositionSpeed);
}
}
}
@@ -3805,6 +3840,7 @@ public class playerCamera : cameraControllerManager
IEnumerator resetPivotCameraTransformLocalRotationCoroutine ()
{
pauseOrPlayCamera (false);
changeCameraRotationState (false);
@@ -4069,7 +4105,10 @@ public class playerCamera : cameraControllerManager
cameraTransformPosition = playerCameraTransform.position + currentPivotPositionCenter;
currentPivotPositionOffset = currentState.pivotPositionOffset;
directionFromMainPositionToPivot = pivotCameraTransform.position - cameraTransformPosition;
//directionFromMainPositionToPivot = pivotCameraTransform.position - cameraTransformPosition;
directionFromMainPositionToPivot = playerCameraTransform.up;
distanceToPivotPositionOffset = GKC_Utils.distance (currentPivotPositionOffset, currentPivotPositionCenter);
if (cameraCollisionAlwaysActive || currentState.cameraCollisionActive) {
@@ -4193,7 +4232,7 @@ public class playerCamera : cameraControllerManager
previousLockedCameraAxisTransform = null;
playerControllerManager.setLockedCameraState (false, false, false, true);
playerControllerManager.setLockedCameraState (false, false, false, true, false);
weaponsManager.setLockedCameraActiveState (false);
@@ -4268,7 +4307,7 @@ public class playerCamera : cameraControllerManager
previousLockedCameraAxisTransform = null;
playerControllerManager.setLockedCameraState (false, false, false, true);
playerControllerManager.setLockedCameraState (false, false, false, true, false);
weaponsManager.setLockedCameraActiveState (false);
@@ -4549,7 +4588,9 @@ public class playerCamera : cameraControllerManager
}
playerControllerManager.setLockedCameraState (true, currentLockedCameraAxisInfo.useTankControls,
currentLockedCameraAxisInfo.useRelativeMovementToLockedCamera, currentLockedCameraAxisInfo.playerCanMoveOnAimInTankMode);
currentLockedCameraAxisInfo.useRelativeMovementToLockedCamera,
currentLockedCameraAxisInfo.playerCanMoveOnAimInTankMode,
currentLockedCameraAxisInfo.keepCameraRelativeMovementWhenNotAiming);
followSplinePathForPlayerPosition = currentLockedCameraAxisInfo.followSplinePathForPlayerPosition;
@@ -5788,6 +5829,10 @@ public class playerCamera : cameraControllerManager
settingShowCameraCursorWhenNotAimingBackToActive = false;
} else {
setLookAtTargetStateManual (state, null);
if (!state) {
setTargetToLook (null);
}
}
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/playerCamera.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Player Camera/setCameraFOVValue.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Vehicles/vehicleCameraController.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Camera/Vehicles/vehicleCameraShake.cs
uploadId: 814740
uploadId: 889948