add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/armorClothInventoryPrefabCreationSystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/armorClothOnInventory.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/armorClothPickup.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/armorClothPieceTemplate.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/armorClothPieceTemplateData.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/armorClothStatsInfo.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterAspectCustomizationTemplate.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterAspectCustomizationTemplateData.cs
uploadId: 814740
uploadId: 889948

View File

@@ -28,6 +28,12 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
public List<characterCustomizationTypeButtonInfo> characterCustomizationTypeButtonInfoList = new List<characterCustomizationTypeButtonInfo> ();
[Space]
public bool useMultipleCharacterCustomization;
public List<multipleCharacterCustomizationTypeButtonInfo> multipleCharacterCustomizationTypeButtonInfoList = new List<multipleCharacterCustomizationTypeButtonInfo> ();
[Space]
[Header ("UI Panel Settings")]
[Space]
@@ -63,6 +69,15 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
public bool keepAllCharacterMeshesDisabledActive;
public string currentFullCharacterName = "";
[Space]
[Header ("Events")]
[Space]
public UnityEvent eventToSetNextCharacterModel;
public UnityEvent eventToSetPreviousCharacterModel;
[Space]
[Header ("Components")]
[Space]
@@ -78,6 +93,15 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
public Transform mainPlayerControllerTransform;
inventoryCharacterCustomizationSystem mainInventoryCharacterCustomizationSystem;
bool mainInventoryCharacterCustomizationSystemAssigned;
bool currentFullCharacterAssigned;
List<characterCustomizationTypeButtonInfo> currentCharacterCustomizationTypeButtonInfoList = new List<characterCustomizationTypeButtonInfo> ();
Transform mainPlayerCameraTransform;
playerController mainPlayerController;
@@ -102,9 +126,44 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
bool mouseCursorControllerManagerLocated;
bool setInitialClassChecked;
bool setInitialClassChecked;
public void copy ()
{
multipleCharacterCustomizationTypeButtonInfo newmultipleCharacterCustomizationTypeButtonInfo = new multipleCharacterCustomizationTypeButtonInfo ();
newmultipleCharacterCustomizationTypeButtonInfo.Name = "Alice";
for (int j = 0; j < characterCustomizationTypeButtonInfoList.Count; j++) {
characterCustomizationTypeButtonInfo newcharacterCustomizationTypeButtonInfo = new characterCustomizationTypeButtonInfo ();
newcharacterCustomizationTypeButtonInfo.Name = characterCustomizationTypeButtonInfoList [j].Name;
for (int k = 0; k < characterCustomizationTypeButtonInfoList [j].characterCustomizationButtonInfoList.Count; k++) {
characterCustomizationButtonInfo newcharacterCustomizationButtonInfo = new characterCustomizationButtonInfo (characterCustomizationTypeButtonInfoList [j].characterCustomizationButtonInfoList [k]);
newcharacterCustomizationTypeButtonInfo.characterCustomizationButtonInfoList.Add (newcharacterCustomizationButtonInfo);
}
newmultipleCharacterCustomizationTypeButtonInfo.characterCustomizationTypeButtonInfoList.Add (newcharacterCustomizationTypeButtonInfo);
}
multipleCharacterCustomizationTypeButtonInfoList.Add (newmultipleCharacterCustomizationTypeButtonInfo);
updateComponent ();
}
public void updateComponent ()
{
GKC_Utils.updateComponent (this);
GKC_Utils.updateDirtyScene ("Update Character Customization", gameObject);
}
void Start ()
{
if (!characterCustomizationManagerAssigned) {
@@ -112,17 +171,78 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
characterCustomizationManagerAssigned = true;
}
}
}
void checkSetFullCharacterAssigned ()
{
if (!currentFullCharacterAssigned) {
if (useMultipleCharacterCustomization) {
if (currentFullCharacterName.Equals ("")) {
setMultipleCharacterCustomizationTypeButtonInfoByName (multipleCharacterCustomizationTypeButtonInfoList [0].Name);
}
} else {
currentCharacterCustomizationTypeButtonInfoList = characterCustomizationTypeButtonInfoList;
}
currentFullCharacterAssigned = true;
}
}
public void setMultipleCharacterCustomizationTypeButtonInfoByName (string characterName)
{
int fullCharacterIndex = multipleCharacterCustomizationTypeButtonInfoList.FindIndex (s => s.Name.Equals (characterName));
if (fullCharacterIndex > -1) {
currentFullCharacterName = multipleCharacterCustomizationTypeButtonInfoList [fullCharacterIndex].Name;
currentCharacterCustomizationTypeButtonInfoList = multipleCharacterCustomizationTypeButtonInfoList [fullCharacterIndex].characterCustomizationTypeButtonInfoList;
if (useMultipleCharacterCustomization) {
setCharacterCustomizationTypeButtonInfoListActiveState (fullCharacterIndex);
}
}
}
void setCharacterCustomizationTypeButtonInfoListActiveState (int fullCharacterIndex)
{
int multipleCharacterCustomizationTypeButtonInfoListCount = multipleCharacterCustomizationTypeButtonInfoList.Count;
for (int i = 0; i < multipleCharacterCustomizationTypeButtonInfoListCount; i++) {
List<characterCustomizationTypeButtonInfo> characterCustomizationTypeButtonInfoList =
multipleCharacterCustomizationTypeButtonInfoList [i].characterCustomizationTypeButtonInfoList;
int characterCustomizationTypeButtonInfoListCount = characterCustomizationTypeButtonInfoList.Count;
for (int j = 0; j < characterCustomizationTypeButtonInfoListCount; j++) {
List<characterCustomizationButtonInfo> characterCustomizationButtonInfoList =
characterCustomizationTypeButtonInfoList [j].characterCustomizationButtonInfoList;
int characterCustomizationButtonInfoListCount = characterCustomizationButtonInfoList.Count;
for (int k = 0; k < characterCustomizationButtonInfoListCount; k++) {
bool activeState = false;
if (i == fullCharacterIndex) {
activeState = true;
}
if (characterCustomizationButtonInfoList [k].buttonObject.activeSelf != activeState) {
characterCustomizationButtonInfoList [k].buttonObject.SetActive (activeState);
}
}
}
}
}
void checkSetInitialClass ()
{
int categoryIndex = characterCustomizationTypeButtonInfoList.FindIndex (s => s.Name.Equals (initialClassName));
checkSetFullCharacterAssigned ();
int categoryIndex = currentCharacterCustomizationTypeButtonInfoList.FindIndex (s => s.Name.Equals (initialClassName));
if (categoryIndex > -1) {
characterCustomizationTypeButtonInfo currentCategoryButton = characterCustomizationTypeButtonInfoList [categoryIndex];
characterCustomizationTypeButtonInfo currentCategoryButton = currentCharacterCustomizationTypeButtonInfoList [categoryIndex];
int currentIndex = currentCategoryButton.characterCustomizationButtonInfoList.FindIndex (s => s.Name.Equals (initialArmorClothName));
@@ -205,10 +325,12 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
{
currentButtonObjectPressed = buttonObject;
for (int i = 0; i < characterCustomizationTypeButtonInfoList.Count; i++) {
for (int j = 0; j < characterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList.Count; j++) {
int currentCharacterCustomizationTypeButtonInfoListCount = currentCharacterCustomizationTypeButtonInfoList.Count;
characterCustomizationButtonInfo currentInfo = characterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList [j];
for (int i = 0; i < currentCharacterCustomizationTypeButtonInfoListCount; i++) {
for (int j = 0; j < currentCharacterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList.Count; j++) {
characterCustomizationButtonInfo currentInfo = currentCharacterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList [j];
if (currentInfo.buttonObject == buttonObject) {
@@ -394,9 +516,11 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
return;
}
for (int i = 0; i < characterCustomizationTypeButtonInfoList.Count; i++) {
for (int j = 0; j < characterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList.Count; j++) {
characterCustomizationButtonInfo currentInfo = characterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList [j];
int currentCharacterCustomizationTypeButtonInfoListCount = currentCharacterCustomizationTypeButtonInfoList.Count;
for (int i = 0; i < currentCharacterCustomizationTypeButtonInfoListCount; i++) {
for (int j = 0; j < currentCharacterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList.Count; j++) {
characterCustomizationButtonInfo currentInfo = currentCharacterCustomizationTypeButtonInfoList [i].characterCustomizationButtonInfoList [j];
if (currentInfo.isSlider && currentInfo.setInitialValueFromBlendshape) {
Slider currenSlider = currentInfo.buttonObject.GetComponent<Slider> ();
@@ -434,10 +558,64 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
characterCustomizationManagerAssigned = currentCharacterCustomizationManager != null;
checkCharacterComponents ();
checkSetFullCharacterAssigned ();
}
}
public void setMainCharacterCustomizationManager (characterCustomizationManager newCharacterCustomizationManager)
{
currentCharacterCustomizationManager = newCharacterCustomizationManager;
characterCustomizationManagerAssigned = currentCharacterCustomizationManager != null;
}
public void setMainCharacterAspectCustomizationTemplateData (characterAspectCustomizationTemplateData newCharacterAspectCustomizationTemplateData)
{
mainCharacterAspectCustomizationTemplateData = newCharacterAspectCustomizationTemplateData;
}
public void setMainCharacterTransform (Transform newTransform)
{
mainCharacterTransform = newTransform;
}
public void setMainPlayerControllerTransform (Transform newTransform)
{
mainPlayerControllerTransform = newTransform;
}
public void setNewCharacterModel (GameObject newObject)
{
characterCustomizationManager currentCharacterCustomizationManager = newObject.GetComponent<characterCustomizationManager> ();
setMainCharacterCustomizationManager (currentCharacterCustomizationManager);
characterModelElementInfo currentCharacterModelElementInfo = newObject.GetComponent<characterModelElementInfo> ();
if (currentCharacterModelElementInfo != null) {
setMainCharacterAspectCustomizationTemplateData (currentCharacterModelElementInfo.mainCharacterAspectCustomizationTemplateData);
}
setMainCharacterTransform (newObject.transform);
setMainPlayerControllerTransform (newObject.transform);
}
public void setNextOrPreviousCharacterModel (bool state)
{
if (state) {
eventToSetNextCharacterModel.Invoke ();
} else {
eventToSetPreviousCharacterModel.Invoke ();
}
if (mainInventoryCharacterCustomizationSystemAssigned) {
mainInventoryCharacterCustomizationSystem.setNextOrPreviousCharacterModel (state);
}
}
void checkCharacterComponents ()
{
if (!componentsAssigned) {
@@ -497,6 +675,8 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
checkCharacterComponents ();
checkSetFullCharacterAssigned ();
stopMenuCoroutineUpdate ();
if (state) {
@@ -733,6 +913,13 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
return "";
}
public void setMainInventoryCharacterCustomizationSystem (inventoryCharacterCustomizationSystem newInventoryCharacterCustomizationSystem)
{
mainInventoryCharacterCustomizationSystem = newInventoryCharacterCustomizationSystem;
mainInventoryCharacterCustomizationSystemAssigned = mainInventoryCharacterCustomizationSystem != null;
}
[System.Serializable]
public class characterCustomizationButtonInfo
{
@@ -773,6 +960,48 @@ public class characterAspectCustomizationUISystem : ingameMenuPanel
[Space]
public bool isFullSet;
public characterCustomizationButtonInfo (characterCustomizationButtonInfo newState)
{
Name = newState.Name;
buttonObject = newState.buttonObject;
canBePressedMultipleTimes = newState.canBePressedMultipleTimes;
setObjectActiveState = newState.setObjectActiveState;
setObjectActive = newState.setObjectActive;
isToggle = newState.isToggle;
toggleName = newState.toggleName;
disableOtherObjects = newState.disableOtherObjects;
categoryOfObjectsToDisable = newState.categoryOfObjectsToDisable;
isSlider = newState.isSlider;
sliderName = newState.sliderName;
useRandomFloatValue = newState.useRandomFloatValue;
setInitialValueFromBlendshape = newState.setInitialValueFromBlendshape;
isFullSet = newState.isFullSet;
}
}
[System.Serializable]
public class multipleCharacterCustomizationTypeButtonInfo
{
public string Name;
[Space]
public List<characterCustomizationTypeButtonInfo> characterCustomizationTypeButtonInfoList = new List<characterCustomizationTypeButtonInfo> ();
}
[System.Serializable]

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterAspectCustomizationUISystem.cs
uploadId: 814740
uploadId: 889948

View File

@@ -4,66 +4,100 @@ using UnityEngine;
public class characterCustomizationBlendshapesHelper : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
[Header ("Main Settings")]
[Space]
public GameObject playerGameObject;
public GameObject playerGameObject;
public characterCustomizationManager mainCharacterCustomizationManager;
public characterCustomizationManager mainCharacterCustomizationManager;
[Space]
[Header ("Debug Temporal BlendShapes")]
[Space]
public characterModelListManager mainCharacterModelListManager;
public List<characterCustomizationManager.temporalBlendshapeInfo> temporalBlendshapeInfoList = new List<characterCustomizationManager.temporalBlendshapeInfo> ();
[Space]
[Header ("Debug Temporal BlendShapes")]
[Space]
[Space]
[Header ("Debug Temporal Accessories")]
[Space]
public List<characterCustomizationManager.temporalBlendshapeInfo> temporalBlendshapeInfoList = new List<characterCustomizationManager.temporalBlendshapeInfo> ();
public List<string> temporalCurrentAccessoriesList = new List<string> ();
[Space]
[Header ("Debug Temporal Accessories")]
[Space]
[Space]
[Header ("Debug")]
[Space]
public List<string> temporalCurrentAccessoriesList = new List<string> ();
public bool componentLocated;
[Space]
[Header ("Debug")]
[Space]
public bool componentLocated;
public void storeBlendshapesCustomization ()
{
if (!componentLocated) {
checkMainCHaracterCustomizatationManager ();
}
public void storeBlendshapesCustomization ()
{
if (!componentLocated) {
checkMainCHaracterCustomizatationManager ();
}
if (componentLocated) {
temporalBlendshapeInfoList = mainCharacterCustomizationManager.getTemporalBlendshapeInfoList ();
if (componentLocated) {
temporalBlendshapeInfoList = mainCharacterCustomizationManager.getTemporalBlendshapeInfoList ();
temporalCurrentAccessoriesList = mainCharacterCustomizationManager.getCurrentAccessoriesList ();
}
}
temporalCurrentAccessoriesList = mainCharacterCustomizationManager.getCurrentAccessoriesList ();
}
}
public void setBlendshapeList ()
{
if (!componentLocated) {
checkMainCHaracterCustomizatationManager ();
}
if (componentLocated) {
mainCharacterCustomizationManager.setBlendshapeList (temporalBlendshapeInfoList);
public void setBlendshapeList ()
{
if (!componentLocated) {
checkMainCHaracterCustomizatationManager ();
}
mainCharacterCustomizationManager.setCurrentAccessoriesList (temporalCurrentAccessoriesList);
}
}
if (componentLocated) {
mainCharacterCustomizationManager.setBlendshapeList (temporalBlendshapeInfoList);
public void checkMainCHaracterCustomizatationManager ()
{
if (!componentLocated) {
if (mainCharacterCustomizationManager == null && playerGameObject != null) {
mainCharacterCustomizationManager = playerGameObject.GetComponentInChildren<characterCustomizationManager> ();
}
mainCharacterCustomizationManager.setCurrentAccessoriesList (temporalCurrentAccessoriesList);
}
}
componentLocated = mainCharacterCustomizationManager != null;
}
}
public void checkMainCHaracterCustomizatationManager ()
{
if (!componentLocated) {
if (mainCharacterCustomizationManager == null && playerGameObject != null) {
getMainCharacterCustomizationManager ();
}
componentLocated = mainCharacterCustomizationManager != null;
}
}
public void setPlayerGameObject (GameObject newObject)
{
if (playerGameObject != newObject) {
playerGameObject = newObject;
getMainCharacterCustomizationManager ();
}
}
void getMainCharacterCustomizationManager ()
{
mainCharacterCustomizationManager = playerGameObject.GetComponentInChildren<characterCustomizationManager> ();
componentLocated = mainCharacterCustomizationManager != null;
}
public int getCurrentCharacterModelID ()
{
if (mainCharacterModelListManager != null) {
return mainCharacterModelListManager.getCurrentCharacterModelID ();
}
return -1;
}
public void setCurrentCharacterModelID (int newID)
{
if (mainCharacterModelListManager != null) {
mainCharacterModelListManager.replaceCharacterModelByID (newID);
}
}
}

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterCustomizationBlendshapesHelper.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterCustomizationInfo.cs
uploadId: 814740
uploadId: 889948

View File

@@ -115,6 +115,29 @@ public class characterCustomizationInventoryHelper : inventoryManagerInfo
}
}
public void setMainCharacterCustomizationManager (characterCustomizationManager newCharacterCustomizationManager)
{
mainCharacterCustomizationManager = newCharacterCustomizationManager;
}
public void setMainFullArmorClothTemplateData (fullArmorClothTemplateData newFullArmorClothTemplateData)
{
mainFullArmorClothTemplateData = newFullArmorClothTemplateData;
}
public void setNewCharacterModel (GameObject newObject)
{
characterCustomizationManager currentCharacterCustomizationManager = newObject.GetComponent<characterCustomizationManager> ();
setMainCharacterCustomizationManager (currentCharacterCustomizationManager);
characterModelElementInfo currentCharacterModelElementInfo = newObject.GetComponent<characterModelElementInfo> ();
if (currentCharacterModelElementInfo != null) {
setMainFullArmorClothTemplateData (currentCharacterModelElementInfo.mainFullArmorClothTemplateData);
}
}
[System.Serializable]
public class extraInventoryInfo
{

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterCustomizationInventoryHelper.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/characterCustomizationManager.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/fullArmorClothTemplate.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Character Aspect Customization System/fullArmorClothTemplateData.cs
uploadId: 814740
uploadId: 889948