add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -2133,11 +2133,12 @@ public class closeCombatSystem : MonoBehaviour
}
if (currentTriggerInfo.setNewTriggerRadius) {
// if (currentTriggerInfo.setOriginalRadius) {
// temporalhitCombat.setNewSphereColliderTriggerRadius (currentTriggerInfo.originalRadius);
// } else {
temporalhitCombat.setNewSphereColliderTriggerRadius (currentTriggerInfo.newTriggerRadius);
// }
if (currentTriggerInfo.useTriggerMultiplier) {
temporalhitCombat.setNewSphereColliderTriggerRadius (currentTriggerInfo.triggerMultiplier *
combatLimbList [limbIndexListOnCurrentAttack [j]].originalTriggerRadius);
} else {
temporalhitCombat.setNewSphereColliderTriggerRadius (currentTriggerInfo.newTriggerRadius);
}
}
}
@@ -2148,7 +2149,7 @@ public class closeCombatSystem : MonoBehaviour
if (numberOfEvents == numberOfEventsTriggered) {
allEventsTriggered = true;
// print ("end of attack " + currentCombatAttackInfo.Name);
//print ("end of attack " + currentCombatAttackInfo.Name);
}
}
}
@@ -2929,6 +2930,11 @@ public class closeCombatSystem : MonoBehaviour
return generalAttackDamageMultiplier;
}
public void setPlaceTriggerInFrontOfCharacterOnAllAttacksState (bool state)
{
placeTriggerInFrontOfCharacterOnAllAttacks = state;
}
//EDITOR FUNCTIONS
public void getCombatPrefabs (GameObject combatPrefab)
{
@@ -3067,6 +3073,23 @@ public class closeCombatSystem : MonoBehaviour
print ("Info in hit triggers for combat updated");
}
public void updateHitCombatTriggerRadius (float newValue)
{
int combatLimbListCount = combatLimbList.Count;
for (int i = 0; i < combatLimbListCount; i++) {
hitCombat hitCombatToCheck = combatLimbList [i].hitCombatManager;
combatLimbList [i].originalTriggerRadius = newValue;
hitCombatToCheck.setNewSphereColliderTriggerRadius (combatLimbList [i].originalTriggerRadius);
hitCombatToCheck.setNewBoxColliderTriggerSize (combatLimbList [i].originalTriggerRadius * Vector3.one);
}
updateComponent ();
}
public void removeLimbParts ()
{
int combatLimbListCount = combatLimbList.Count;
@@ -3341,6 +3364,9 @@ public class closeCombatSystem : MonoBehaviour
public bool setOriginalRadius = true;
public float originalRadius = 0.07f;
public bool useTriggerMultiplier;
public float triggerMultiplier;
public bool useCastAllDamageDetection;
}