add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -334,6 +334,7 @@ public class lockedCameraSystem : MonoBehaviour
newState.followPlayerPositionSmoothly = stateToDuplicate.followPlayerPositionSmoothly;
newState.followPlayerPositionSpeed = stateToDuplicate.followPlayerPositionSpeed;
newState.useLerpToFollowPlayerPosition = stateToDuplicate.useLerpToFollowPlayerPosition;
newState.useSmoothDampToFollowPlayerPosition = stateToDuplicate.useSmoothDampToFollowPlayerPosition;
newState.useSeparatedVerticalHorizontalSpeed = stateToDuplicate.useSeparatedVerticalHorizontalSpeed;
newState.verticalFollowPlayerPositionSpeed = stateToDuplicate.verticalFollowPlayerPositionSpeed;
@@ -509,6 +510,8 @@ public class lockedCameraSystem : MonoBehaviour
newState.showCameraCursorWhenNotAiming = stateToDuplicate.showCameraCursorWhenNotAiming;
newState.keepCameraRelativeMovementWhenNotAiming = stateToDuplicate.keepCameraRelativeMovementWhenNotAiming;
newState.useCustomPivotHeightOffset = stateToDuplicate.useCustomPivotHeightOffset;
newState.customPivotOffset = stateToDuplicate.customPivotOffset;
@@ -1348,6 +1351,7 @@ public class lockedCameraSystem : MonoBehaviour
public bool followPlayerPositionSmoothly;
public float followPlayerPositionSpeed;
public bool useLerpToFollowPlayerPosition;
public bool useSmoothDampToFollowPlayerPosition = true;
public bool keepSmoothFollowOnVehicleDriving;
@@ -1546,6 +1550,8 @@ public class lockedCameraSystem : MonoBehaviour
public bool showCameraCursorWhenNotAiming;
public bool keepCameraRelativeMovementWhenNotAiming;
public bool useCustomPivotHeightOffset;
public float customPivotOffset = 1.52f;