add some extra assets FX and SFX
This commit is contained in:
@@ -334,6 +334,7 @@ public class lockedCameraSystem : MonoBehaviour
|
||||
newState.followPlayerPositionSmoothly = stateToDuplicate.followPlayerPositionSmoothly;
|
||||
newState.followPlayerPositionSpeed = stateToDuplicate.followPlayerPositionSpeed;
|
||||
newState.useLerpToFollowPlayerPosition = stateToDuplicate.useLerpToFollowPlayerPosition;
|
||||
newState.useSmoothDampToFollowPlayerPosition = stateToDuplicate.useSmoothDampToFollowPlayerPosition;
|
||||
|
||||
newState.useSeparatedVerticalHorizontalSpeed = stateToDuplicate.useSeparatedVerticalHorizontalSpeed;
|
||||
newState.verticalFollowPlayerPositionSpeed = stateToDuplicate.verticalFollowPlayerPositionSpeed;
|
||||
@@ -509,6 +510,8 @@ public class lockedCameraSystem : MonoBehaviour
|
||||
|
||||
newState.showCameraCursorWhenNotAiming = stateToDuplicate.showCameraCursorWhenNotAiming;
|
||||
|
||||
newState.keepCameraRelativeMovementWhenNotAiming = stateToDuplicate.keepCameraRelativeMovementWhenNotAiming;
|
||||
|
||||
newState.useCustomPivotHeightOffset = stateToDuplicate.useCustomPivotHeightOffset;
|
||||
newState.customPivotOffset = stateToDuplicate.customPivotOffset;
|
||||
|
||||
@@ -1348,6 +1351,7 @@ public class lockedCameraSystem : MonoBehaviour
|
||||
public bool followPlayerPositionSmoothly;
|
||||
public float followPlayerPositionSpeed;
|
||||
public bool useLerpToFollowPlayerPosition;
|
||||
public bool useSmoothDampToFollowPlayerPosition = true;
|
||||
|
||||
public bool keepSmoothFollowOnVehicleDriving;
|
||||
|
||||
@@ -1546,6 +1550,8 @@ public class lockedCameraSystem : MonoBehaviour
|
||||
|
||||
public bool showCameraCursorWhenNotAiming;
|
||||
|
||||
public bool keepCameraRelativeMovementWhenNotAiming;
|
||||
|
||||
public bool useCustomPivotHeightOffset;
|
||||
public float customPivotOffset = 1.52f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user