add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -73,7 +73,7 @@ public class AIWayPointPatrolEditor : Editor
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = patrol.patrolList [i].wayPoints [j].position;
var fmh_76_61_638979118401555415 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_76_61_639102822662681111 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (patrol.patrolList [i].wayPoints [j], "move Patrol Point Handle");
patrol.patrolList [i].wayPoints [j].position = newPoint;
@@ -94,7 +94,7 @@ public class AIWayPointPatrolEditor : Editor
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = patrol.patrolList [i].patrolTransform.position;
var fmh_97_59_638979118401557535 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_97_59_639102822662690651 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (patrol.patrolList [i].patrolTransform, "move Patrol Parent Handle");