add some extra assets FX and SFX
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@@ -42,6 +42,8 @@ public class chestSystemEditor : Editor
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SerializedProperty useEventToSendSpawnedObjects;
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SerializedProperty eventToSendSpawnedObjects;
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SerializedProperty eventToSendRemainTimeToRefill;
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SerializedProperty setIgnoreExaminePickupObject;
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@@ -97,6 +99,8 @@ public class chestSystemEditor : Editor
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useEventToSendSpawnedObjects = serializedObject.FindProperty ("useEventToSendSpawnedObjects");
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eventToSendSpawnedObjects = serializedObject.FindProperty ("eventToSendSpawnedObjects");
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eventToSendRemainTimeToRefill= serializedObject.FindProperty ("eventToSendRemainTimeToRefill");
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setIgnoreExaminePickupObject = serializedObject.FindProperty ("setIgnoreExaminePickupObject");
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@@ -227,6 +231,12 @@ public class chestSystemEditor : Editor
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if (useEventToSendSpawnedObjects.boolValue) {
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EditorGUILayout.PropertyField (eventToSendSpawnedObjects);
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}
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (eventToSendRemainTimeToRefill);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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