add some extra assets FX and SFX
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@@ -1714,7 +1714,15 @@ public class closeCombatSystemEditor : Editor
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("setNewTriggerRadius"));
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if (list.FindPropertyRelative ("setNewTriggerRadius").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("newTriggerRadius"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useTriggerMultiplier"));
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if (list.FindPropertyRelative ("useTriggerMultiplier").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("triggerMultiplier"));
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} else {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("newTriggerRadius"));
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}
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// EditorGUILayout.PropertyField (list.FindPropertyRelative ("setOriginalRadius"));
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// if (list.FindPropertyRelative ("setOriginalRadius").boolValue) {
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// EditorGUILayout.PropertyField (list.FindPropertyRelative ("originalRadius"));
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