add some extra assets FX and SFX
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@@ -604,6 +604,11 @@ public class grabObjectsEditor : Editor
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EditorGUILayout.PropertyField (useMaxDistanceToCameraCenter);
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EditorGUILayout.PropertyField (maxDistanceToCameraCenter);
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}
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (pickableShader);
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EditorGUILayout.PropertyField (defaultShaderName);
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}
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GUILayout.EndVertical ();
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@@ -884,11 +889,6 @@ public class grabObjectsEditor : Editor
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (pickableShader);
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EditorGUILayout.PropertyField (defaultShaderName);
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Particles List", "window");
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showParticlesList (particles);
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GUILayout.EndVertical ();
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