add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -154,6 +154,8 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
SerializedProperty parentToPlaceTriggerInFrontOfCharacter;
SerializedProperty parentToPlaceTriggerInFrontOfCharacterFBA;
SerializedProperty mainMeleeCombatThrowReturnWeaponSystem;
@@ -217,10 +219,18 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
SerializedProperty drawMeleeWeaponIfAttackInputPressedEnabled;
SerializedProperty useQuickDrawIfAttackInputPressed;
SerializedProperty mainMeleeUISystem;
SerializedProperty minWaitTimeToUseSingleAttackType;
SerializedProperty ignoreDeflectProjectilesOnAttackOnAllWeapons;
SerializedProperty ignoreDeflectProjectilesOnBlockOnAllWeapons;
SerializedProperty useAttackInputStack;
SerializedProperty maxAmountOfAttackInputStack;
GUIStyle sectionStyle = new GUIStyle ();
@@ -401,6 +411,8 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
parentToPlaceTriggerInFrontOfCharacter = serializedObject.FindProperty ("parentToPlaceTriggerInFrontOfCharacter");
parentToPlaceTriggerInFrontOfCharacterFBA = serializedObject.FindProperty ("parentToPlaceTriggerInFrontOfCharacterFBA");
mainMeleeCombatThrowReturnWeaponSystem = serializedObject.FindProperty ("mainMeleeCombatThrowReturnWeaponSystem");
@@ -464,9 +476,17 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
drawMeleeWeaponIfAttackInputPressedEnabled = serializedObject.FindProperty ("drawMeleeWeaponIfAttackInputPressedEnabled");
useQuickDrawIfAttackInputPressed = serializedObject.FindProperty ("useQuickDrawIfAttackInputPressed");
mainMeleeUISystem = serializedObject.FindProperty ("mainMeleeUISystem");
minWaitTimeToUseSingleAttackType = serializedObject.FindProperty ("minWaitTimeToUseSingleAttackType");
ignoreDeflectProjectilesOnAttackOnAllWeapons = serializedObject.FindProperty ("ignoreDeflectProjectilesOnAttackOnAllWeapons");
ignoreDeflectProjectilesOnBlockOnAllWeapons = serializedObject.FindProperty ("ignoreDeflectProjectilesOnBlockOnAllWeapons");
useAttackInputStack = serializedObject.FindProperty ("useAttackInputStack");
maxAmountOfAttackInputStack = serializedObject.FindProperty ("maxAmountOfAttackInputStack");
}
public override void OnInspectorGUI ()
@@ -497,12 +517,23 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
EditorGUILayout.PropertyField (drawMeleeWeaponIfAttackInputPressedEnabled);
if (drawMeleeWeaponIfAttackInputPressedEnabled.boolValue) {
EditorGUILayout.PropertyField (useQuickDrawIfAttackInputPressed);
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (minWaitTimeToUseSingleAttackType);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useAttackInputStack);
if (useAttackInputStack.boolValue) {
EditorGUILayout.PropertyField (maxAmountOfAttackInputStack);
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useAttackTypes);
EditorGUILayout.Space ();
@@ -688,6 +719,12 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
EditorGUILayout.PropertyField (blockModeEnabled);
EditorGUILayout.PropertyField (generalBlockProtectionMultiplier);
EditorGUILayout.PropertyField (cancelBlockReactionStateName);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (ignoreDeflectProjectilesOnAttackOnAllWeapons);
EditorGUILayout.PropertyField (ignoreDeflectProjectilesOnBlockOnAllWeapons);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
@@ -936,6 +973,7 @@ public class grabbedObjectMeleeAttackSystemEditor : Editor
EditorGUILayout.PropertyField (handPositionReference);
EditorGUILayout.PropertyField (mainAudioSource);
EditorGUILayout.PropertyField (parentToPlaceTriggerInFrontOfCharacter);
EditorGUILayout.PropertyField (parentToPlaceTriggerInFrontOfCharacterFBA);
EditorGUILayout.Space ();