add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -52,6 +52,9 @@ public class headTrackEditor : Editor
SerializedProperty currentHeadWeight;
SerializedProperty currentBodyWeight;
SerializedProperty positionToLookFound;
SerializedProperty currentLookTargetLocated;
SerializedProperty lookTargetList;
SerializedProperty animator;
SerializedProperty playerControllerManager;
@@ -113,6 +116,9 @@ public class headTrackEditor : Editor
currentHeadWeight = serializedObject.FindProperty ("currentHeadWeight");
currentBodyWeight = serializedObject.FindProperty ("currentBodyWeight");
positionToLookFound = serializedObject.FindProperty ("positionToLookFound");
currentLookTargetLocated = serializedObject.FindProperty ("currentLookTargetLocated");
lookTargetList = serializedObject.FindProperty ("lookTargetList");
animator = serializedObject.FindProperty ("animator");
playerControllerManager = serializedObject.FindProperty ("playerControllerManager");
@@ -208,6 +214,10 @@ public class headTrackEditor : Editor
EditorGUILayout.PropertyField (cameraRangeAngleX);
EditorGUILayout.PropertyField (cameraRangeAngleY);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (maxDistanceToHeadToLookAtCameraTarget);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
@@ -225,7 +235,6 @@ public class headTrackEditor : Editor
if (useDeadZone.boolValue) {
EditorGUILayout.PropertyField (deadZoneLookBehind);
}
EditorGUILayout.PropertyField (maxDistanceToHeadToLookAtCameraTarget);
}
EditorGUILayout.Space ();
@@ -279,11 +288,12 @@ public class headTrackEditor : Editor
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Head Track State", "window");
GUILayout.Label ("Can Look State\t" + playerCanLookState.boolValue);
GUILayout.Label ("Smooth Disable\t" + useSmoothHeadTrackDisable.boolValue);
GUILayout.Label ("Head Weight\t" + currentHeadWeight.floatValue);
GUILayout.Label ("Body Weight\t" + currentBodyWeight.floatValue);
GUILayout.Label ("Look At Position\t" + positionToLookFound.boolValue);
GUILayout.Label ("Can Look State\t\t" + playerCanLookState.boolValue);
GUILayout.Label ("Smooth Disable\t\t" + useSmoothHeadTrackDisable.boolValue);
GUILayout.Label ("Head Weight\t\t" + currentHeadWeight.floatValue);
GUILayout.Label ("Body Weight\t\t" + currentBodyWeight.floatValue);
GUILayout.Label ("Look At Position\t\t" + positionToLookFound.boolValue);
GUILayout.Label ("Target To Look Found\t" + currentLookTargetLocated.boolValue);
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Targets To Look List", "window");