add some extra assets FX and SFX
This commit is contained in:
@@ -52,6 +52,9 @@ public class headTrackEditor : Editor
|
||||
SerializedProperty currentHeadWeight;
|
||||
SerializedProperty currentBodyWeight;
|
||||
SerializedProperty positionToLookFound;
|
||||
|
||||
SerializedProperty currentLookTargetLocated;
|
||||
|
||||
SerializedProperty lookTargetList;
|
||||
SerializedProperty animator;
|
||||
SerializedProperty playerControllerManager;
|
||||
@@ -113,6 +116,9 @@ public class headTrackEditor : Editor
|
||||
currentHeadWeight = serializedObject.FindProperty ("currentHeadWeight");
|
||||
currentBodyWeight = serializedObject.FindProperty ("currentBodyWeight");
|
||||
positionToLookFound = serializedObject.FindProperty ("positionToLookFound");
|
||||
|
||||
currentLookTargetLocated = serializedObject.FindProperty ("currentLookTargetLocated");
|
||||
|
||||
lookTargetList = serializedObject.FindProperty ("lookTargetList");
|
||||
animator = serializedObject.FindProperty ("animator");
|
||||
playerControllerManager = serializedObject.FindProperty ("playerControllerManager");
|
||||
@@ -208,6 +214,10 @@ public class headTrackEditor : Editor
|
||||
EditorGUILayout.PropertyField (cameraRangeAngleX);
|
||||
EditorGUILayout.PropertyField (cameraRangeAngleY);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.PropertyField (maxDistanceToHeadToLookAtCameraTarget);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
@@ -225,7 +235,6 @@ public class headTrackEditor : Editor
|
||||
if (useDeadZone.boolValue) {
|
||||
EditorGUILayout.PropertyField (deadZoneLookBehind);
|
||||
}
|
||||
EditorGUILayout.PropertyField (maxDistanceToHeadToLookAtCameraTarget);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
@@ -279,11 +288,12 @@ public class headTrackEditor : Editor
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginVertical ("Head Track State", "window");
|
||||
GUILayout.Label ("Can Look State\t" + playerCanLookState.boolValue);
|
||||
GUILayout.Label ("Smooth Disable\t" + useSmoothHeadTrackDisable.boolValue);
|
||||
GUILayout.Label ("Head Weight\t" + currentHeadWeight.floatValue);
|
||||
GUILayout.Label ("Body Weight\t" + currentBodyWeight.floatValue);
|
||||
GUILayout.Label ("Look At Position\t" + positionToLookFound.boolValue);
|
||||
GUILayout.Label ("Can Look State\t\t" + playerCanLookState.boolValue);
|
||||
GUILayout.Label ("Smooth Disable\t\t" + useSmoothHeadTrackDisable.boolValue);
|
||||
GUILayout.Label ("Head Weight\t\t" + currentHeadWeight.floatValue);
|
||||
GUILayout.Label ("Body Weight\t\t" + currentBodyWeight.floatValue);
|
||||
GUILayout.Label ("Look At Position\t\t" + positionToLookFound.boolValue);
|
||||
GUILayout.Label ("Target To Look Found\t" + currentLookTargetLocated.boolValue);
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginVertical ("Targets To Look List", "window");
|
||||
|
||||
Reference in New Issue
Block a user