add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -173,6 +173,7 @@ public class healthEditor : Editor
SerializedProperty useDamageHitReaction;
SerializedProperty mainDamageHitReactionSystem;
SerializedProperty sendDamageToReactionSystemIfShieldSystemActive;
SerializedProperty debugDamageSourceTransform;
@@ -388,6 +389,7 @@ public class healthEditor : Editor
useDamageHitReaction = serializedObject.FindProperty ("useDamageHitReaction");
mainDamageHitReactionSystem = serializedObject.FindProperty ("mainDamageHitReactionSystem");
sendDamageToReactionSystemIfShieldSystemActive = serializedObject.FindProperty ("sendDamageToReactionSystemIfShieldSystemActive");
debugDamageSourceTransform = serializedObject.FindProperty ("debugDamageSourceTransform");
@@ -564,14 +566,15 @@ public class healthEditor : Editor
GUILayout.BeginVertical ("Damage Hit Reaction Settings", "window");
EditorGUILayout.PropertyField (useDamageHitReaction);
EditorGUILayout.PropertyField (sendDamageToReactionSystemIfShieldSystemActive);
EditorGUILayout.PropertyField (mainDamageHitReactionSystem);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Block Damage Settings", "window");
GUILayout.Label ("Block Damage Active\t\t " + blockDamageActive.boolValue);
GUILayout.Label ("Block Damage Amount\t " + blockDamageProtectionAmount.floatValue);
GUILayout.Label ("Block Damage Active\t\t" + blockDamageActive.boolValue);
GUILayout.Label ("Block Damage Amount\t\t" + blockDamageProtectionAmount.floatValue);
EditorGUILayout.PropertyField (useEventsOnDamageBlocked);
if (useEventsOnDamageBlocked.boolValue) {