add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -137,7 +137,7 @@ public class lockedCameraSystemEditor : Editor
EditorGUI.BeginChangeCheck ();
oldPoint = triggerTransform.position;
var fmh_140_86_638979118402509118 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_140_86_639102822663807812 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (triggerTransform, "move Locked Camera Trigger Free Handle" + k);
triggerTransform.position = newPoint;
@@ -179,7 +179,7 @@ public class lockedCameraSystemEditor : Editor
EditorGUI.BeginChangeCheck ();
oldPoint = waypoint.position;
var fmh_182_90_638979118402511873 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_182_90_639102822663811992 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (waypoint, "move Locked Camera Waypoint Free Handle" + k);
waypoint.position = newPoint;
@@ -767,6 +767,8 @@ public class lockedCameraSystemEditor : Editor
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useLerpToFollowPlayerPosition"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useSmoothDampToFollowPlayerPosition"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("keepSmoothFollowOnVehicleDriving"));
}
@@ -1014,7 +1016,14 @@ public class lockedCameraSystemEditor : Editor
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkPossibleTargetsBelowCursor"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("showCameraCursorWhenNotAiming"));
if (list.FindPropertyRelative ("showCameraCursorWhenNotAiming").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("keepCameraRelativeMovementWhenNotAiming"));
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomPivotHeightOffset"));
if (list.FindPropertyRelative ("useCustomPivotHeightOffset").boolValue) {