add some extra assets FX and SFX
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@@ -137,7 +137,7 @@ public class lockedCameraSystemEditor : Editor
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EditorGUI.BeginChangeCheck ();
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oldPoint = triggerTransform.position;
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var fmh_140_86_638979118402509118 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_140_86_639102822663807812 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (triggerTransform, "move Locked Camera Trigger Free Handle" + k);
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triggerTransform.position = newPoint;
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@@ -179,7 +179,7 @@ public class lockedCameraSystemEditor : Editor
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EditorGUI.BeginChangeCheck ();
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oldPoint = waypoint.position;
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var fmh_182_90_638979118402511873 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_182_90_639102822663811992 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, lockedCameraManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (waypoint, "move Locked Camera Waypoint Free Handle" + k);
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waypoint.position = newPoint;
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@@ -767,6 +767,8 @@ public class lockedCameraSystemEditor : Editor
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useLerpToFollowPlayerPosition"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useSmoothDampToFollowPlayerPosition"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("keepSmoothFollowOnVehicleDriving"));
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}
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@@ -1014,7 +1016,14 @@ public class lockedCameraSystemEditor : Editor
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkPossibleTargetsBelowCursor"));
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("showCameraCursorWhenNotAiming"));
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if (list.FindPropertyRelative ("showCameraCursorWhenNotAiming").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("keepCameraRelativeMovementWhenNotAiming"));
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}
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomPivotHeightOffset"));
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if (list.FindPropertyRelative ("useCustomPivotHeightOffset").boolValue) {
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