add some extra assets FX and SFX
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@@ -133,7 +133,7 @@ public class mapCreatorEditor : Editor
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EditorGUI.BeginChangeCheck ();
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Vector3 oldPoint = floorPosition;
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var fmh_136_62_638979118403423043 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_136_62_639102822663372014 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (buildingList [i].buildingFloorsList [j].floor.transform, "move Floor");
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buildingList [i].buildingFloorsList [j].floor.transform.position = newPoint;
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