add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -166,7 +166,10 @@ public class mapSystemEditor : Editor
SerializedProperty checkElementsOnAwakeEnabled;
Color defBackgroundColor;
SerializedProperty checkMinimapWindowActiveStateOnOtherMenusEnabled;
Color defBackgroundColor;
mapSystem mapSystemManager;
string[] buildingListString;
@@ -341,7 +344,9 @@ public class mapSystemEditor : Editor
checkElementsOnAwakeEnabled = serializedObject.FindProperty ("checkElementsOnAwakeEnabled");
mapSystemManager = (mapSystem)target;
checkMinimapWindowActiveStateOnOtherMenusEnabled = serializedObject.FindProperty ("checkMinimapWindowActiveStateOnOtherMenusEnabled");
mapSystemManager = (mapSystem)target;
}
public override void OnInspectorGUI ()
@@ -635,19 +640,29 @@ public class mapSystemEditor : Editor
EditorGUILayout.PropertyField (offScreenIconSize);
EditorGUILayout.PropertyField (openMapIconSizeMultiplier);
EditorGUILayout.PropertyField (changeIconSizeSpeed);
EditorGUILayout.PropertyField (showIconsByFloor);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (showIconsByFloor);
EditorGUILayout.PropertyField (borderOffScreen);
EditorGUILayout.PropertyField (useTextInIcons);
EditorGUILayout.PropertyField (textIconsOffset);
EditorGUILayout.PropertyField (mapObjectTextIconColor);
EditorGUILayout.PropertyField (mapObjectTextSize);
EditorGUILayout.PropertyField (miniMapWindowEnabledInGame);
EditorGUILayout.PropertyField (miniMapWindowSmoothOpening);
EditorGUILayout.PropertyField (miniMapWindowWithMask);
EditorGUILayout.PropertyField (playerUseMapObjectInformation);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (playerUseMapObjectInformation);
EditorGUILayout.PropertyField (playerIconOffset);
EditorGUILayout.PropertyField (useCurrentMapIconPressed);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (miniMapWindowEnabledInGame);
EditorGUILayout.PropertyField (miniMapWindowSmoothOpening);
EditorGUILayout.PropertyField (miniMapWindowWithMask);
EditorGUILayout.PropertyField (checkMinimapWindowActiveStateOnOtherMenusEnabled);
GUILayout.EndVertical ();
EditorGUILayout.Space ();