add some extra assets FX and SFX
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@@ -166,7 +166,10 @@ public class mapSystemEditor : Editor
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SerializedProperty checkElementsOnAwakeEnabled;
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Color defBackgroundColor;
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SerializedProperty checkMinimapWindowActiveStateOnOtherMenusEnabled;
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Color defBackgroundColor;
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mapSystem mapSystemManager;
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string[] buildingListString;
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@@ -341,7 +344,9 @@ public class mapSystemEditor : Editor
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checkElementsOnAwakeEnabled = serializedObject.FindProperty ("checkElementsOnAwakeEnabled");
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mapSystemManager = (mapSystem)target;
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checkMinimapWindowActiveStateOnOtherMenusEnabled = serializedObject.FindProperty ("checkMinimapWindowActiveStateOnOtherMenusEnabled");
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mapSystemManager = (mapSystem)target;
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}
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public override void OnInspectorGUI ()
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@@ -635,19 +640,29 @@ public class mapSystemEditor : Editor
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EditorGUILayout.PropertyField (offScreenIconSize);
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EditorGUILayout.PropertyField (openMapIconSizeMultiplier);
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EditorGUILayout.PropertyField (changeIconSizeSpeed);
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EditorGUILayout.PropertyField (showIconsByFloor);
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (showIconsByFloor);
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EditorGUILayout.PropertyField (borderOffScreen);
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EditorGUILayout.PropertyField (useTextInIcons);
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EditorGUILayout.PropertyField (textIconsOffset);
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EditorGUILayout.PropertyField (mapObjectTextIconColor);
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EditorGUILayout.PropertyField (mapObjectTextSize);
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EditorGUILayout.PropertyField (miniMapWindowEnabledInGame);
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EditorGUILayout.PropertyField (miniMapWindowSmoothOpening);
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EditorGUILayout.PropertyField (miniMapWindowWithMask);
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EditorGUILayout.PropertyField (playerUseMapObjectInformation);
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (playerUseMapObjectInformation);
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EditorGUILayout.PropertyField (playerIconOffset);
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EditorGUILayout.PropertyField (useCurrentMapIconPressed);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (miniMapWindowEnabledInGame);
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EditorGUILayout.PropertyField (miniMapWindowSmoothOpening);
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EditorGUILayout.PropertyField (miniMapWindowWithMask);
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EditorGUILayout.PropertyField (checkMinimapWindowActiveStateOnOtherMenusEnabled);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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