add some extra assets FX and SFX
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@@ -114,7 +114,7 @@ public class mapTileBuilderEditor : Editor
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EditorGUI.BeginChangeCheck ();
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oldPoint = builder.eventTriggerList [i].transform.position;
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var fmh_117_55_638979118403904915 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
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var fmh_117_55_639102822663751928 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (builder.eventTriggerList [i].transform, "move Trigger" + i);
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builder.eventTriggerList [i].transform.position = newPoint;
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@@ -165,7 +165,7 @@ public class mapTileBuilderEditor : Editor
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EditorGUI.BeginChangeCheck ();
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oldPoint = currentVertexPosition;
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var fmh_168_54_638979118403906912 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
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var fmh_168_54_639102822663754964 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (currentVertex, "move Handle" + i);
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currentVertex.transform.position = newPoint;
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