add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -114,7 +114,7 @@ public class mapTileBuilderEditor : Editor
EditorGUI.BeginChangeCheck ();
oldPoint = builder.eventTriggerList [i].transform.position;
var fmh_117_55_638979118403904915 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
var fmh_117_55_639102822663751928 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (builder.eventTriggerList [i].transform, "move Trigger" + i);
builder.eventTriggerList [i].transform.position = newPoint;
@@ -165,7 +165,7 @@ public class mapTileBuilderEditor : Editor
EditorGUI.BeginChangeCheck ();
oldPoint = currentVertexPosition;
var fmh_168_54_638979118403906912 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
var fmh_168_54_639102822663754964 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, builder.handleRadius, snapValue, Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentVertex, "move Handle" + i);
currentVertex.transform.position = newPoint;