add some extra assets FX and SFX
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@@ -91,7 +91,11 @@ public class objectiveEventSystemEditor : Editor
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SerializedProperty resetSubobjectivesIfCancellingMission;
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SerializedProperty useEventWhenLoadingGameAndObjectiveComplete;
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SerializedProperty missionCanBeReplayed;
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SerializedProperty useEventWhenLoadingGameAndObjectiveComplete;
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SerializedProperty eventWhenLoadingGameAndObjectiveComplete;
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SerializedProperty timerPanelName;
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@@ -202,7 +206,10 @@ public class objectiveEventSystemEditor : Editor
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resetSubobjectivesIfCancellingMission = serializedObject.FindProperty ("resetSubobjectivesIfCancellingMission");
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useEventWhenLoadingGameAndObjectiveComplete = serializedObject.FindProperty ("useEventWhenLoadingGameAndObjectiveComplete");
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missionCanBeReplayed = serializedObject.FindProperty ("missionCanBeReplayed");
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useEventWhenLoadingGameAndObjectiveComplete = serializedObject.FindProperty ("useEventWhenLoadingGameAndObjectiveComplete");
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eventWhenLoadingGameAndObjectiveComplete = serializedObject.FindProperty ("eventWhenLoadingGameAndObjectiveComplete");
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timerPanelName = serializedObject.FindProperty ("timerPanelName");
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@@ -323,6 +330,10 @@ public class objectiveEventSystemEditor : Editor
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EditorGUILayout.PropertyField (missionCanBeCancelledEnabled);
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (missionCanBeReplayed);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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@@ -338,7 +349,7 @@ public class objectiveEventSystemEditor : Editor
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EditorGUILayout.PropertyField (resumeMissionOnLoadGameIfNotComplete);
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EditorGUILayout.PropertyField (resetSubobjectivesIfCancellingMission);
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GUILayout.EndVertical ();
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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