add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -91,7 +91,11 @@ public class objectiveEventSystemEditor : Editor
SerializedProperty resetSubobjectivesIfCancellingMission;
SerializedProperty useEventWhenLoadingGameAndObjectiveComplete;
SerializedProperty missionCanBeReplayed;
SerializedProperty useEventWhenLoadingGameAndObjectiveComplete;
SerializedProperty eventWhenLoadingGameAndObjectiveComplete;
SerializedProperty timerPanelName;
@@ -202,7 +206,10 @@ public class objectiveEventSystemEditor : Editor
resetSubobjectivesIfCancellingMission = serializedObject.FindProperty ("resetSubobjectivesIfCancellingMission");
useEventWhenLoadingGameAndObjectiveComplete = serializedObject.FindProperty ("useEventWhenLoadingGameAndObjectiveComplete");
missionCanBeReplayed = serializedObject.FindProperty ("missionCanBeReplayed");
useEventWhenLoadingGameAndObjectiveComplete = serializedObject.FindProperty ("useEventWhenLoadingGameAndObjectiveComplete");
eventWhenLoadingGameAndObjectiveComplete = serializedObject.FindProperty ("eventWhenLoadingGameAndObjectiveComplete");
timerPanelName = serializedObject.FindProperty ("timerPanelName");
@@ -323,6 +330,10 @@ public class objectiveEventSystemEditor : Editor
EditorGUILayout.PropertyField (missionCanBeCancelledEnabled);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (missionCanBeReplayed);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
@@ -338,7 +349,7 @@ public class objectiveEventSystemEditor : Editor
EditorGUILayout.PropertyField (resumeMissionOnLoadGameIfNotComplete);
EditorGUILayout.PropertyField (resetSubobjectivesIfCancellingMission);
GUILayout.EndVertical ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();