add some extra assets FX and SFX
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@@ -103,6 +103,8 @@ public class vehicleHUDManagerEditor : Editor
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SerializedProperty destroyedMeshShader;
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SerializedProperty defaultShaderName;
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SerializedProperty colorPropertyName;
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SerializedProperty setCollidersOnAllVehicleMeshParts;
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@@ -323,6 +325,8 @@ public class vehicleHUDManagerEditor : Editor
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destroyedMeshShader = serializedObject.FindProperty ("destroyedMeshShader");
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defaultShaderName = serializedObject.FindProperty ("defaultShaderName");
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colorPropertyName = serializedObject.FindProperty ("colorPropertyName");
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setCollidersOnAllVehicleMeshParts = serializedObject.FindProperty ("setCollidersOnAllVehicleMeshParts");
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canUseSelfDestruct = serializedObject.FindProperty ("canUseSelfDestruct");
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@@ -878,6 +882,8 @@ public class vehicleHUDManagerEditor : Editor
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EditorGUILayout.PropertyField (destroyedMeshShader);
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EditorGUILayout.PropertyField (defaultShaderName);
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EditorGUILayout.PropertyField (colorPropertyName);
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EditorGUILayout.PropertyField (setCollidersOnAllVehicleMeshParts);
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GUILayout.EndVertical ();
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