add some extra assets FX and SFX
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@@ -100,7 +100,7 @@ public class waypointPlatformEditor : Editor
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EditorGUI.BeginChangeCheck ();
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oldPoint = currentWaypoint.position;
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var fmh_103_52_638979118401551542 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, platform.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_103_52_639102822662897394 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, platform.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (currentWaypoint, "move Platform Way Point Handle");
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currentWaypoint.position = newPoint;
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