add some extra assets FX and SFX
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@@ -169,7 +169,7 @@ public class waypointPlayerPathSystemEditor : Editor
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EditorGUI.BeginChangeCheck ();
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oldPoint = currentWaypoint.position;
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var fmh_172_53_638979118401830379 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, pathManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_172_53_639102822662938792 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, pathManager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (currentWaypoint, "move Player Path Way Point Handle " + i.ToString ());
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currentWaypoint.position = newPoint;
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