add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -7,7 +7,9 @@ using UnityEditor;
[CustomEditor (typeof(weaponAttachmentSystem))]
public class weaponAttachmentSystemEditor : Editor
{
SerializedProperty useOffsetPanels;
SerializedProperty editAttachmentsEnabled;
SerializedProperty useOffsetPanels;
SerializedProperty canChangeAttachmentWithNumberKeys;
SerializedProperty thirdPersonCameraMovementSpeed;
SerializedProperty canEditWeaponWithoutAttchments;
@@ -52,7 +54,9 @@ public class weaponAttachmentSystemEditor : Editor
void OnEnable ()
{
useOffsetPanels = serializedObject.FindProperty ("useOffsetPanels");
editAttachmentsEnabled = serializedObject.FindProperty ("editAttachmentsEnabled");
useOffsetPanels = serializedObject.FindProperty ("useOffsetPanels");
canChangeAttachmentWithNumberKeys = serializedObject.FindProperty ("canChangeAttachmentWithNumberKeys");
thirdPersonCameraMovementSpeed = serializedObject.FindProperty ("thirdPersonCameraMovementSpeed");
canEditWeaponWithoutAttchments = serializedObject.FindProperty ("canEditWeaponWithoutAttchments");
@@ -102,19 +106,29 @@ public class weaponAttachmentSystemEditor : Editor
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (useOffsetPanels);
EditorGUILayout.PropertyField (canChangeAttachmentWithNumberKeys);
EditorGUILayout.PropertyField (editAttachmentsEnabled);
EditorGUILayout.PropertyField (canEditWeaponWithoutAttchments);
EditorGUILayout.PropertyField (canChangeAttachmentWithNumberKeys);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useOffsetPanels);
EditorGUILayout.PropertyField (thirdPersonCameraMovementSpeed);
EditorGUILayout.PropertyField (canEditWeaponWithoutAttchments);
EditorGUILayout.PropertyField (setPickedAttachments);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useSmoothTransitionFreeCamera);
EditorGUILayout.PropertyField (useSmoothTransitionLockedCamera);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("UI Settings", "window");
EditorGUILayout.PropertyField (UILinesScaleMultiplier);
EditorGUILayout.PropertyField (dualWeaponOffsetScale);
EditorGUILayout.PropertyField (disableHUDWhenEditingAttachments);