add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -95,16 +95,19 @@ public class changePlayerStateOnTriggerSystem : MonoBehaviour
public bool drawWeapon;
public bool drawCurrentWeapon;
public bool useQuickDrawWeapon;
[Space]
public bool drawCertainWeapon;
public string weaponNameToDraw;
public bool isFireWeapon;
public bool equipWeaponIfNotEquipped;
[Space]
public bool keepWeapon;
public bool useQuickKeepWeapon;
[Space]
[Header ("Fire Weapon Settings")]
@@ -443,16 +446,16 @@ public class changePlayerStateOnTriggerSystem : MonoBehaviour
//Weapon settings
if (drawWeapon) {
if (drawCurrentWeapon) {
GKC_Utils.drawOrHolsterWeapon (currentPlayer, true, "", false);
GKC_Utils.drawOrHolsterWeapon (currentPlayer, true, "", false, useQuickDrawWeapon, false);
}
if (drawCertainWeapon) {
GKC_Utils.drawOrHolsterWeapon (currentPlayer, true, weaponNameToDraw, isFireWeapon);
GKC_Utils.drawOrHolsterWeapon (currentPlayer, true, weaponNameToDraw, isFireWeapon, useQuickDrawWeapon, equipWeaponIfNotEquipped);
}
}
if (keepWeapon) {
GKC_Utils.drawOrHolsterWeapon (currentPlayer, false, "", false);
GKC_Utils.drawOrHolsterWeapon (currentPlayer, false, "", false, useQuickKeepWeapon, false);
}
if (setCarryWeaponOnLowerPositionState) {