add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -52,6 +52,8 @@ public class grabObjects : MonoBehaviour
public bool grabObjectsEnabled;
public Shader pickableShader;
bool pickableShaderFound;
public string defaultShaderName = "Legacy Shaders/Transparent/Diffuse";
public float headTrackBodyWeightOnAim = 1;
@@ -1123,11 +1125,19 @@ public class grabObjects : MonoBehaviour
outlineObjectSystem currentOutlineObjectSystem = objectHeld.GetComponentInChildren<outlineObjectSystem> ();
if (currentOutlineObjectSystem != null) {
if (pickableShader == null) {
pickableShader = Shader.Find (defaultShaderName);
if (!pickableShaderFound) {
pickableShaderFound = pickableShader != null;
if (!pickableShaderFound) {
pickableShader = Shader.Find (defaultShaderName);
pickableShaderFound = pickableShader != null;
}
}
currentOutlineObjectSystem.setTransparencyState (true, pickableShader, alphaTransparency);
if (pickableShaderFound) {
currentOutlineObjectSystem.setTransparencyState (true, pickableShader, alphaTransparency);
}
currentObjectUsingTransparency = true;
}
@@ -1286,11 +1296,19 @@ public class grabObjects : MonoBehaviour
outlineObjectSystem currentOutlineObjectSystem = objectHeld.GetComponentInChildren<outlineObjectSystem> ();
if (currentOutlineObjectSystem != null) {
if (pickableShader == null) {
pickableShader = Shader.Find (defaultShaderName);
if (!pickableShaderFound) {
pickableShaderFound = pickableShader != null;
if (!pickableShaderFound) {
pickableShader = Shader.Find (defaultShaderName);
pickableShaderFound = pickableShader != null;
}
}
currentOutlineObjectSystem.setTransparencyState (true, pickableShader, alphaTransparency);
if (pickableShaderFound) {
currentOutlineObjectSystem.setTransparencyState (true, pickableShader, alphaTransparency);
}
currentObjectUsingTransparency = true;
}